ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Wed Jan 23, 2019 5:32 am

All times are UTC




Post new topic  Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Need Help .sct to .png
PostPosted: Wed Jan 02, 2019 12:43 am 

Joined: Wed Jan 02, 2019 12:35 am
Posts: 4
I extracted some model files from Epic Seven
It is atlas but those texture should be png and they seems like encrypted it
Anyone would like to write a script change those sct to png? appreciate it


Attachments:
File comment: This is one of the models
model.7z [1.37 MiB]
Downloaded 11 times
Top
   
PostPosted: Wed Jan 02, 2019 3:22 am 

Joined: Wed Jan 02, 2019 12:35 am
Posts: 4
what is the relations about .atlas .sct .scsp these three file?
and how do I open/edit it?
Could anyone Help? Thanks a lot


Top
   
PostPosted: Wed Jan 02, 2019 9:07 am 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 109
http://esotericsoftware.com/

http://esotericsoftware.com/spine-binary-format

sct = png ?
scsp = skel ?

As you wrote ...they seems like encrypted it


Top
   
PostPosted: Wed Jan 02, 2019 4:50 pm 

Joined: Wed Jan 02, 2019 12:35 am
Posts: 4
Szkaradek123 wrote:
http://esotericsoftware.com/

http://esotericsoftware.com/spine-binary-format

sct = png ?
scsp = skel ?

As you wrote ...they seems like encrypted it


Yes I think sct should be png too but don't know how to decrypt it
I tried open it with PhotoShop but not working also tried xvi32 but can't find any data that tall me it is png.
Did you know any direction should I go?like any information about decrypt a photo?
Thanks a lot for replying me


Top
   
PostPosted: Thu Jan 03, 2019 9:22 am 

Joined: Sat Aug 29, 2015 1:13 pm
Posts: 109
Characters from this game look very nice .
If you want to get this models for collection , it is hard to do , because it is not pure sprites.
These models are rigged, so you must first make importer for vertices, uvs, weights and bones.
Atlas files have image co-ordinates for uv from meshes.
Original Sprite Editor in most cases doesn't import external versions.

So if we find a way to decrypt sct and scsp files , unfortunately a importer is waiting for us.

here is a sample of sprite from other game ready to use with atlas and skel file.


Attachments:
sprite.png [194.48 KiB]
Not downloaded yet
Top
   
PostPosted: Thu Jan 03, 2019 10:24 am 

Joined: Wed Jan 02, 2019 12:35 am
Posts: 4
Szkaradek123 wrote:
Characters from this game look very nice .
If you want to get this models for collection , it is hard to do , because it is not pure sprites.
These models are rigged, so you must first make importer for vertices, uvs, weights and bones.
Atlas files have image co-ordinates for uv from meshes.
Original Sprite Editor in most cases doesn't import external versions.

So if we find a way to decrypt sct and scsp files , unfortunately a importer is waiting for us.

here is a sample of sprite from other game ready to use with atlas and skel file.

Oh,that's so sad and it's ture that my wish for decrypt them is about collection.
and now I am trying to record them from game for photoshop it out frame by frame.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 6 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited