Characters from this game look very nice .
If you want to get this models for collection , it is hard to do , because it is not pure sprites.
These models are rigged, so you must first make importer for vertices, uvs, weights and bones.
Atlas files have image co-ordinates for uv from meshes.
Original Sprite Editor in most cases doesn't import external versions.
So if we find a way to decrypt sct and scsp files , unfortunately a importer is waiting for us.
here is a sample of sprite from other game ready to use with atlas and skel file.
Oh,that's so sad and it's ture that my wish for decrypt them is about collection.
and now I am trying to record them from game for photoshop it out frame by frame.