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PostPosted: Tue Mar 12, 2019 2:54 am 

Joined: Wed Sep 12, 2018 2:22 am
Posts: 197
Now that they have been decompressed with the new script, the next step is to make them playable. Samples are below.


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BWAV.zip [1.35 MiB]
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PostPosted: Tue Mar 12, 2019 6:31 pm 

Joined: Mon Feb 05, 2018 5:45 pm
Posts: 113
PlayStation 4-bit ADPCM, 22050Hz, Mono, Offset 0x44


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PostPosted: Tue Mar 12, 2019 9:43 pm 

Joined: Wed Sep 12, 2018 2:22 am
Posts: 197
Warthog1336 wrote:
PlayStation 4-bit ADPCM, 22050Hz, Mono, Offset 0x44

Did you make them work in foobar2000? If so, how?


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PostPosted: Tue Mar 12, 2019 9:51 pm 

Joined: Mon Feb 05, 2018 5:45 pm
Posts: 113
- Rename the .bwav files to .mib
- Create a new text file and write this :

Code:
codec = PSX
start_offset = 0x44
channels = 1
sample_rate = 22050
num_samples = data_size


- Save this file as ".mib.txth" without the quotation marks, in the same folder as where are located the .mib files
- Drag and drop the .mib files into foobar2000
- Now you can play them correctly


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PostPosted: Wed Mar 13, 2019 3:55 am 

Joined: Wed Sep 12, 2018 2:22 am
Posts: 197
Thanks.


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