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PostPosted: Sat Mar 16, 2019 7:44 pm 

Joined: Sat Mar 16, 2019 7:42 pm
Posts: 2
Using quickbms, I unpacked the DMC5 .pak file. Navigating to the sounds directory, there are a bunch of .pck files containing wwise .wem audio. I extracted those with ww2ogg and found the files I want to replace. So I've used wwise to convert some audio files to .wem but now I need to create the .pck package containing the new .wems. I haven't been able to find any software that does this part. Anyone know how to do this?


Last edited by Canti on Sun Mar 17, 2019 2:45 pm, edited 1 time in total.

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PostPosted: Sun Mar 17, 2019 1:21 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10256
Please learn how to correctly open a topic:
viewtopic.php?f=21&t=4

Requirements: full name of the game, archive sample file (unfortunately pck means nothing due to the tons of formats with such extension)


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PostPosted: Mon Mar 18, 2019 7:58 am 

Joined: Sun Jun 04, 2017 11:19 am
Posts: 4
Hi

How to create OR Reimport*.pck Files of Resident Evil 2 Remake.

I Exported *.wems file.then Create New *.wems. But I do not know How to create OR Reimport*.pck Files. :|


Attachments:
em9000_dialogue.zip [607.7 KiB]
Downloaded 24 times
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PostPosted: Mon Mar 18, 2019 7:23 pm 
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@soroush_a
moved your post in the topic already open by Canti since it's the same request


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PostPosted: Tue Mar 19, 2019 12:51 am 

Joined: Sat Mar 16, 2019 7:42 pm
Posts: 2
Well, I think I found what I was looking for, but had no luck ultimately. WWise has a tool installed along side it called File Packager (it's buried in its install location). So I followed the youtube tutorial (from audio kinetic) to import my wavs into WWise, convert to wems, create a sound bank, then used File Packager to read the sound bank and create the pck. The I used Fluffy Quack's mod manger to inject the pck into the pack. Unfortunately, all this achieved was silencing the bgm.

Now I'm not sure if they really are wems in the pck since the RIFF headers in the pck don't match the RIFF header in the generate wems. So I wrote a program to replace the data portions of the audio in the pck with the audio from my wavs, but I still get silence. The RIFF headers in the pck do suggest the audio has 4 channels though, so I'm wondering if that's my problem. Anyway, still pretty stuck.


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PostPosted: Thu Apr 04, 2019 7:18 pm 

Joined: Sun Jun 04, 2017 11:19 am
Posts: 4
Canti wrote:
Well, I think I found what I was looking for, but had no luck ultimately. WWise has a tool installed along side it called File Packager (it's buried in its install location). So I followed the youtube tutorial (from audio kinetic) to import my wavs into WWise, convert to wems, create a sound bank, then used File Packager to read the sound bank and create the pck. The I used Fluffy Quack's mod manger to inject the pck into the pack. Unfortunately, all this achieved was silencing the bgm.

Now I'm not sure if they really are wems in the pck since the RIFF headers in the pck don't match the RIFF header in the generate wems. So I wrote a program to replace the data portions of the audio in the pck with the audio from my wavs, but I still get silence. The RIFF headers in the pck do suggest the audio has 4 channels though, so I'm wondering if that's my problem. Anyway, still pretty stuck.


Hi Thx

Can you upload a program you wrote?


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