The game loads the sounds from the "s" file, however for my distribution of the game the "compressed" version isn't present and the game runs on Java instead of C++ (at least on Android which is what I'm looking at), unfortunately converting the smali function that loads the sound files to Java errors the decompiler out... According to code, there's headerless ADPCM data in the file in some form. Can someone crack this sound file? Please note I renamed the file to make name sorting easier.
https://anonfiles.com/5aD5efvfp8/SouthP ... ile_uncomp