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PostPosted: Tue Dec 22, 2020 8:07 pm 

Joined: Tue Dec 22, 2020 8:02 pm
Posts: 12
Hey guys/gals of this community - I have been following a couple of threads on here related to Genshin Impact "datamining" and I've finally hit a brick wall and come to ask for help.

Myself and a small community of people on Discord are trying to extract all of the game's audio and then catalogue the files based on who said what and where.
The issue is, that after extraction, all of the files are simply [Soundbank#_file#], with no inclination as to where they come from, or who said them. This means that we are currently going through around 13K files MANUALLY, which is painstaking at best.

Now, we have tried everything we are capable of, but just do not have the know-how, to properly figure out the file names, or retrieve them from the game's code.

In the 1.2preload folder, if you extract some of the Japanese VO files, they still have their original naming convention of, example: "VO_1.2_1_MDAQO51_A_2_Venti_VO_3.wav", which is what we are looking for, but all of the EN/US files have been completely scrubbed.

Is there a way to retrieve the original naming convention, or does someone have the SoundBank listing scripts?

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