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PostPosted: Tue Dec 29, 2020 3:13 pm 

Joined: Tue Dec 29, 2020 2:59 pm
Posts: 10
Hello
I am trying to convert the audio from the game The Adventures of Tintin; the secret of the unicorn into normal sound files. The file I am trying to convert is tintin.pc.wav.bf
What I have been able to accomplish so far is the following:

I was able to convert the audio using the tintin.bms script from QuickBMS. This created a lot of folders in which the sounds were stored. These are all 0-1 second long and unplayable in any app I know of, except Audacity.
In there, The files seem a bit weird. I'll leave an example to download.

I'd really want to have all the music and sounds in normal files, because I really like it. Can anyone help me?
I am aware there has been a discussion about this before, but that didn't help me (viewtopic.php?f=9&t=4031)


Attachments:
File comment: This zip contains the output I got from audacity.
Here is what it should sound like:
https://youtu.be/zhUGdrmxDCg

MyOutput.zip [4.34 MiB]
Downloaded 27 times
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PostPosted: Sun Jan 03, 2021 3:31 pm 
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Joined: Mon Nov 23, 2020 6:01 pm
Posts: 28
If you've already used Aluigi's tintin.bms script, it seems like the extracted .wav files have some issues. But if you rename them all to .ogg, they will play in the likes of Foobar. Example attached that plays fine for me.


Attachments:
PIRATA$1350.ogg [85.31 KiB]
Downloaded 27 times

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PostPosted: Tue Jan 05, 2021 2:04 pm 

Joined: Tue Dec 29, 2020 2:59 pm
Posts: 10
DKDave wrote:
If you've already used Aluigi's tintin.bms script, it seems like the extracted .wav files have some issues. But if you rename them all to .ogg, they will play in the likes of Foobar. Example attached that plays fine for me.

I've tried this. Some audio, like small sentences, work fine. Music sadly remains like the original shared file. :(


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PostPosted: Tue Jan 05, 2021 2:16 pm 
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Joined: Mon Nov 23, 2020 6:01 pm
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Can you post the full .bf archive? Judging from the file table, it should be about 65 MB.

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PostPosted: Wed Jan 06, 2021 11:48 am 

Joined: Tue Dec 29, 2020 2:59 pm
Posts: 10
DKDave wrote:
Can you post the full .bf archive? Judging from the file table, it should be about 65 MB.


the bigfiles folder C:\Program Files (x86)\Ubisoft\De avonturen van Kuifje - Het Geheim van de Eenhoorn\BigFiles is 7.4 Gigabyte. I don't think my pc can upload that.


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PostPosted: Mon Jan 18, 2021 5:13 pm 

Joined: Tue Dec 29, 2020 2:59 pm
Posts: 10
DKDave wrote:
Can you post the full .bf archive? Judging from the file table, it should be about 65 MB.


am i looking at the wrong file? (previous answer)
Am I doing something wrong?
Im getting desparate, is there anything else i could try?


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PostPosted: Mon Jan 18, 2021 5:43 pm 
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Are there lots of .bf files in that folder? Doesn't seem like it would just be one large file of 7 GB (I could be wrong). If you can upload the smallest one to look at. I wouldn't want to download 7 GB either!

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PostPosted: Tue Jan 19, 2021 7:16 am 

Joined: Tue Dec 29, 2020 2:59 pm
Posts: 10
DKDave wrote:
Are there lots of .bf files in that folder? Doesn't seem like it would just be one large file of 7 GB (I could be wrong). If you can upload the smallest one to look at. I wouldn't want to download 7 GB either!

There are 3 files present
TINTIN.$hd$.bik.bf - 3.7GB (can't extract, error message)
TINTIN.bf - 2.35GB (I have managed to extract this, it contains all cutscenes)
TINTIN.PC.wav.bf - 1.7GB (sounds)

I'll try to upload the sound file in a few hours, under this comment.
Edit: turns out I switched $hd$.bik.bf and .bf. I've edited it, its correct now


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PostPosted: Tue Jan 19, 2021 12:41 pm 

Joined: Tue Dec 29, 2020 2:59 pm
Posts: 10
I hope this works, it was the only way I could upload it.
If it doesn't work, ill try to find another way. I hope drive doesn't cause problems (as it has before for me)
https://drive.google.com/file/d/1PXIOul ... sp=sharing


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PostPosted: Wed Jan 20, 2021 6:15 pm 

Joined: Tue Dec 29, 2020 2:59 pm
Posts: 10
I might have found something else, but it also causes problems.
Using DecUbiSndGui I managed to take the tintin.pc.wav.bf and get most of the audio files
these arent sorted nor named.
I have managed to find some of the music, but only some are completely scanned. the others give a very short (<1sec) start of the music

An example of this is Gallion B2
https://www.youtube.com/watch?v=heGycjH ... OfGeonosis
when compared to what i exported (can be downloaded below) from decubi this seems to be the same song, but only the beginning


Attachments:
File comment: What i managed to extract with decubi
export.zip [13.96 KiB]
Downloaded 5 times
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PostPosted: Wed Jan 20, 2021 7:47 pm 
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Joined: Mon Nov 23, 2020 6:01 pm
Posts: 28
Yeah, I've had a look at it. I can easily extract all of the thousands of files in the archive, but the ones with multiple channels seem unusual.

They are listed as having 3 streams, which seem to be interleaved.

All of the mono files play ok. Very odd.

_________________
"You now stand on the cusp of two realities, about to leave all that you know behind. I have called many mortals here in ages past to call forth judgement and test the spirit in the hearts of men."


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PostPosted: Thu Jan 21, 2021 7:13 am 

Joined: Tue Dec 29, 2020 2:59 pm
Posts: 10
DKDave wrote:
Yeah, I've had a look at it. I can easily extract all of the thousands of files in the archive, but the ones with multiple channels seem unusual.

They are listed as having 3 streams, which seem to be interleaved.

All of the mono files play ok. Very odd.


I've never heard of interleaved files. What does that mean, and is there a way to solve it?


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PostPosted: Fri Jan 22, 2021 5:13 pm 

Joined: Tue Dec 29, 2020 2:59 pm
Posts: 10
Another thing that looks quite weird to me: when listening to all files I don't seem to find any other language than spanish. I haven't found any English, French or Dutch file.
Or is this because i exported in a wrong way?


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PostPosted: Fri Jan 22, 2021 7:56 pm 
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Joined: Mon Nov 23, 2020 6:01 pm
Posts: 28
Interleaving is when the streams are mixed together - e.g. part of stream1, part of stream2, part of stream3, then back to part of stream1, etc. There should be a way to reassemble them properly - I've had a quick try at extracting various Ogg segments, but couldn't get anything working, but I'll keep having a look at it.

The English files are in the 3rd block of data. There are 4 large file tables, giving a total of 23,499 files.

I've attached my QuickBMS script which exports all the files, and renames them to .ogg - at least the mono ones play correctly for now.


Attachments:
tsotu.bms [805 Bytes]
Downloaded 4 times

_________________
"You now stand on the cusp of two realities, about to leave all that you know behind. I have called many mortals here in ages past to call forth judgement and test the spirit in the hearts of men."
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PostPosted: Sat Jan 23, 2021 9:22 am 

Joined: Tue Dec 29, 2020 2:59 pm
Posts: 10
DKDave wrote:
Interleaving is when the streams are mixed together - e.g. part of stream1, part of stream2, part of stream3, then back to part of stream1, etc. There should be a way to reassemble them properly - I've had a quick try at extracting various Ogg segments, but couldn't get anything working, but I'll keep having a look at it.

The English files are in the 3rd block of data. There are 4 large file tables, giving a total of 23,499 files.

I've attached my QuickBMS script which exports all the files, and renames them to .ogg - at least the mono ones play correctly for now.


Hmmm... I only get 10,499 files when using your script. Do you rename when you find a duplicate or skip it?
edit 1:Nvm, i skipped duped files, but giving them a different name gives a total of 23,499 files.
edit 2: I read on some apple forum that ProTools could possibly fix interleaved files. Is this true, and would it be able to help us?


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