ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Tue Mar 02, 2021 8:20 am

All times are UTC




Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Tue Jan 19, 2021 8:40 am 

Joined: Mon Apr 30, 2018 12:39 pm
Posts: 39
Hello! I'm trying to decode *.wav.ckd header so I can make script to automatize my process of modding files.
Files can be played in foobar2000 with vgmstream plugin.
I've tested that actual music can be modded over with 4800kHz stereo mp3 file with copy pasted header from ckd audio file. Game will load this audio and play it in-game.
However, game will load amb audio and sfx audio, but they won't play in-game. They are different and even with same method as mentioned above won't play. I tried to recreate it from info that shows in foobar2000 about files, but I had no success. I'm very sure that it is because of the wrong header.
I have attached a picture of header.
Attachment:
header.png [33.78 KiB]
Not downloaded yet

In red are values I have seen changed throughout most of the music files.
Does anyone how can header be remade, at least for music files? Thanks.
URL to examples: (https://www.mediafire.com/file/oh496bfc ... o.rar/file)


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited