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 Post subject: WiiADPCM (Pokepark 2)
PostPosted: Sat Apr 10, 2021 5:00 pm 

Joined: Sat Apr 10, 2021 4:32 pm
Posts: 2
Hey there;

I'm trying to mod Pokepark 2, a Wii game. The voice .acb files break down into "WiiADPCM" files, which aren't opening with foobar/vgmstream; I've checked a prior topic where someone mentions a .vgmstream.txth, but that doesn't seem to work either. (I assume after some research the .txth is the kind of file that has to be tailored specifically for each audio file)

I'm most curious how I'd go about getting info from the audio files to make my own .txth's in the future, but any help at all would be greatly appreciated!


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Pokepark WiiADPCM Example.zip [13.02 KiB]
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PostPosted: Sat Apr 10, 2021 6:30 pm 
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Joined: Mon Nov 23, 2020 6:01 pm
Posts: 44
If you rename the file to *.dsp it should play directly in Foobar.

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PostPosted: Sat Apr 10, 2021 6:50 pm 

Joined: Sat Apr 10, 2021 4:32 pm
Posts: 2
DKDave wrote:
If you rename the file to *.dsp it should play directly in Foobar.

...that was actually a lot simpler than I thought it'd be, lol. It does definitely work; I'll remember that in the future, thanks a ton!


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