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PostPosted: Tue May 04, 2021 3:24 pm 

Joined: Tue May 04, 2021 3:06 pm
Posts: 1
Hello everyone,

I'm currently looking into Sound Modding for NFS ProStreet and had some success extracting sound files I'd like to edit.
I got a set of 3 different .dat files for each Topic the Ingame announcers can talk about. (3 different announcers so a different file for each of them per Topic/Categorie)

I've attached one such .dat file which is assigned to the first announcer you encounter in the game and part of the 'CountDown' Topic/Categorie. (german)
Dragging said .dat file onto ealayer3 spits out 45 individual sound clips/files in .mp3 format which work just fine 'out of the box'.

So far so good. Unfortunatly here is where I encountered my roadblock.
I tried multiple ways of recompiling the .dat file but none allowed for playback ingame as soon as the new file is supposed to be triggered. I tested the following:
-having ealayer3 import multiple files at once results in just a single .mp3 file with multiple streams
-encoding each .mp3 file one by one with ealayer and combinding them by coping the hex contents of each created .dat file at the end of the first .dat file
-tried both additional encoding options ealayer3 offers

Maybe someone can help me figure out what exactly is necessary to be able to recompile the file and still have it work ingame. I tried to look at file differences between the original and my creations with a hex editor but unfortunatly I'm entierly clueless as to what I'm looking at and what should be where.

02.dat [1.91 MiB]
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