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PostPosted: Thu Sep 02, 2021 8:53 pm 

Joined: Sun Aug 22, 2021 5:09 am
Posts: 4
As per my last post (which is about extracting the game files from a pc release) didn't help since there is nothing that Aluigi could do further, I successfully got all the files using the PS2 build .rkv with the crystal dynamics script.

You see, the problem is that the files, and I mean ALL of them are [extension-less]
so I don't know which is which and that, but I could pinpoint the audio files. But there is absolutely nothing that can play them.

The gist is: I have unplayable audio files has no extension in the first place, tinkering with any hex editor/viewer gave 0 information (probably only the sampling frequency which is 44.1 khz, but other than that, I tried all new and old ps2 sound converters, audacity didn't help much by importing the files are RAWs.)

I'll attach an audio file as an example (straight from quick bms extraction)


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memwall_01.rar [2.97 MiB]
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PostPosted: Thu Sep 02, 2021 9:07 pm 
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Joined: Mon Nov 23, 2020 6:01 pm
Posts: 88
The files are standard PS ADPCM audio, just in a custom format.

If you rename the audio file to *.vgmstream and paste this into a file called .vgmstream.txth then it should play in Foobar with the vgmstream plugin. Not sure if it will work for other files, but that's the only one I have to test:

codec = PSX
sample_rate = @4:LE$4
channels = @0x10:LE$4
start_offset = 0x800
interleave = 0x400
num_samples = data_size

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PostPosted: Fri Sep 03, 2021 8:32 am 

Joined: Sun Aug 22, 2021 5:09 am
Posts: 4
DKDave wrote:
The files are standard PS ADPCM audio, just in a custom format.

If you rename the audio file to *.vgmstream and paste this into a file called .vgmstream.txth then it should play in Foobar with the vgmstream plugin. Not sure if it will work for other files, but that's the only one I have to test:

codec = PSX
sample_rate = @4:LE$4
channels = @0x10:LE$4
start_offset = 0x800
interleave = 0x400
num_samples = data_size


Can you clarify a bit? I installed both foobar and the plugin, but when I named the unknown extension files with a .vgmstream and tried to open in with foobar, it gives me an error, I also put the files into a folder called .vgmstream.txth and added that folder to foobar and still didn't work, I tried looking for settings for the codec and stuff, but nothing showed to relation on that.

foobar 1.6.7 & foo_input_vgmstream.fb2k-component plugin was used,

Thanks!


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PostPosted: Fri Sep 03, 2021 11:20 am 
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Joined: Mon Nov 23, 2020 6:01 pm
Posts: 88
You just have to paste that text into a file called ".vgmstream.txth" and put it in the same folder as the renamed audio file(s) and then they should play.

_________________
"You now stand on the cusp of two realities, about to leave all that you know behind. I have called many mortals here in ages past to call forth judgement and test the spirit in the hearts of men."


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PostPosted: Fri Sep 03, 2021 5:00 pm 

Joined: Sun Aug 22, 2021 5:09 am
Posts: 4
DKDave wrote:
You just have to paste that text into a file called ".vgmstream.txth" and put it in the same folder as the renamed audio file(s) and then they should play.


After exactly 6-8 hours of constant work and tries... I have finally did it, thanks to you! Look at the image for the final results.


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Screenshot 2021-09-03 195954.png [78.67 KiB]
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