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Dead or Alive series (Xbox) .wva sound files https://zenhax.com/viewtopic.php?f=6&t=4047 |
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Author: | MarioSonicU [ Mon Apr 03, 2017 3:53 pm ] | ||
Post subject: | Dead or Alive series (Xbox) .wva sound files | ||
I was wondering what can extract sounds from these archives. Can anyone help, please?
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Author: | mauzerX [ Wed Apr 05, 2017 5:05 am ] |
Post subject: | Re: Dead or Alive series (Xbox) .wva sound files |
VGM tool box (extract) ---------------------------- Note:Go to Misc.Tools->Extraction Tools->Generic->Advanced/Offset Finder Criteria: 690001002256 Criteria2: 690001006842 Treat as Hex:+ Extract Files:+ Search String is at Offset: -64 Output File Extension: .bin Use Terminator String: 690001002256 Use Terminator String2: 690001006842 Treat as Hex:+ Cut to EOF when Terminator not found:+ Files to Search: *.wva - soundpacks VGM tool box (create headers for audio) to play with in_vgmstream ---------------------------- Note:Go to Misc.Tools->GENH->Create\Extract GENH Source Files: DEV\\*.wva ->*.bin - sounds Input File Format: XBOX 4-bit IMA ADPCM Header Skip: 0 Interleave: 0x10 Channels: 1 Frequency: 22050 No Loops: + Click Create GENHs batch for xbadpdec( add header\ convert to wav) -------------------------------------------- for %%a in (*.bin) do xbadpdec.exe -f 22050 -c 1 -a "%%a" "%%a.xwav" or for %%a in (*.bin) do xbadpdec.exe -f 22050 -c 1 "%%a" "%%a.wav" |
Author: | MarioSonicU [ Thu Apr 06, 2017 2:55 am ] |
Post subject: | Re: Dead or Alive series (Xbox) .wva sound files |
mauzerX wrote: VGM tool box (extract) ---------------------------- Note:Go to Misc.Tools->Extraction Tools->Generic->Advanced/Offset Finder Criteria: 690001002256 Criteria2: 690001006842 Treat as Hex:+ Extract Files:+ Search String is at Offset: -64 Output File Extension: .bin Use Terminator String: 690001002256 Use Terminator String2: 690001006842 Treat as Hex:+ Cut to EOF when Terminator not found:+ Files to Search: *.wva - soundpacks VGM tool box (create headers for audio) to play with in_vgmstream ---------------------------- Note:Go to Misc.Tools->GENH->Create\Extract GENH Source Files: DEV\\*.wva ->*.bin - sounds Input File Format: XBOX 4-bit IMA ADPCM Header Skip: 0 Interleave: 0x10 Channels: 1 Frequency: 22050 No Loops: + Click Create GENHs batch for xbadpdec( add header\ convert to wav) -------------------------------------------- for %%a in (*.bin) do xbadpdec.exe -f 22050 -c 1 -a "%%a" "%%a.xwav" or for %%a in (*.bin) do xbadpdec.exe -f 22050 -c 1 "%%a" "%%a.wav" Thank you. |
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