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PostPosted: Mon Jul 17, 2017 11:14 pm 

Joined: Mon Jul 17, 2017 8:33 pm
Posts: 2
I'm searching for assistance on two questions, relating to FSB and OGG files. I'm very much out of my comfort zone, so hopefully I can explain these questions well. While I've handled computers for as long as I remember, I practically have zero experience in this field. That being said, i'm capable at researching if I can get pointed in the right direction. Because I'm going to pack as much information that could be of use, this post I have a feeling will get long (I was right). To compensate, my questions are in blue so it won't get lost.

As of recently, i've started on a video project for a game i'm very into. Rather than recording some of the game's audio, I wanted to isolate dialogue, sound effects, etc to make a more neat presentation. Fortunately, I was able to break down some of the game's larger files to extract some FSB.

FSB files in their natural habitat.

To break these down, I utilized the tool (FSBEXT). For most of the files, it was able to spit out the contained OGG files. My first problem was just how those files came out. Whether it be VLC or WMP with a codec pack, these OGGs wouldn't play. When opening one of the OGGs in VLC, it dosen't even load up. Inspecting the file information, while the names are correct, the actual size of the OGG file is incredibly small.

These are just a handful of the files I unpacked.

These files are sound clips only between a couple seconds, to a minute. Even for how small they are, 10 KB just seems too damn tiny. I'm fairly lost here; why are they aren't being recognized and how can these files be 10 KB large? I would really appreciate any information that could help me view these files in there OGG files format.

So all that being said, I explored a lot of avenues, and actually found a way to break apart some of the FSB magically into WAVs (I say magically because I have no idea how the script does it). Using a program, Quick BMS, with the help of a script on the internet I extracted some working audio in WAV format. The magic didn't work on the largest of the FSBs unfortunately, but I decided to run FSBEXT on this file.

Running the file through FSBEXT

This file seems to be encrypted, like many other of the larger FSBs in the Dark Souls III data. I'm not able to spend the next eternity using a program to bruteforce this, but FSBEXT is giving me hope here. FSBEXT is saying there is the possibility the keyword is hidden in that hex dump, but I have no clue how to read, or extract the info if it has it. If anyone is willing to help read these hex for a possible keyword, I'd hug them if I could. There are more of these files, so i'd be even more appreciative if anyone knew somewhere I could go to learn more about this stuff.

-Thank you all, Ashayah

PostPosted: Tue Jul 18, 2017 3:38 am 

Joined: Fri Aug 08, 2014 11:25 am
Posts: 121
FSBExt cannot properly extract FSB vorbis encoded files. They come out as headerless OGG files which is why they won't play.

The easiest way to extract them is to download the linked tools and do the following:

Download Dark Souls III Audio Ripping Tools

1. Copy your FSBs into the "1. FSBExt" folder and run the "FSBExt (Decrypt FSB).bat"

2. Copy the newly decrypted FSB files (they should have the _crypt.fsb in their name) into the "2. FSB Splitter" folder

3. Run the "Batch.bat" Every FSB file you want to split will have a folder created for it and its contents is placed in them.

4. Copy the newly created FSB files from each output folder into "3. FSB Audio Extractor"

5. Run the "FSB Audio Extractor.bat"

And there you go :)

PostPosted: Tue Jul 18, 2017 12:52 pm 

Joined: Mon Jul 17, 2017 8:33 pm
Posts: 2
The ripping tools you provided worked, they worked for every single file. Have a fantastical day brendan19 :)

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