ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Mon Oct 22, 2018 9:43 pm

All times are UTC




Post new topic  Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Thu Dec 28, 2017 9:10 pm 

Joined: Sat Dec 02, 2017 10:35 pm
Posts: 2
Hi, i experimented a little bit with the language sound files,

@thnx to aluigi for this script - viewtopic.php?t=5154

because i think you are knowing that we only have the creepy symbolic cutted version in Austria and Germany, or we could use the PEGI Version which does not include german sound files - german law bla bla.

It's possible to change the sound language in a combination of editing prodspec.json - banksize refers to the *.wem file in the language.pack (also you have to correct the streamsize per line and streamsize in total etc.). So it seems that the game uses prodspec.json as a kind of an "index" for the languages, which file for which use case, etc. The intro sequences will use the *.bnk files for audio with a different streamsize in prodspec.json by language. In addition, the *.bnk files seem to have a reference to respective *.wem file.

So the challenge now, with the actually script, you can't inject all *.wem or *.bnk files from a different language to an other language pack because of the file sizes, some files are larger than the orignal english files and the files have an other naming by language. So the easiest way in my opinion is to rename the file structure in the language.pack (for sure also u have to edit the prodspec file). In my example, from german.pack = File\german\*.* -> to File\english(us)\*.* - so you have no problems with the renaming of each file and archive size, etc. and the game is thinking it will work with the english files because the structure in the *.pack is the same File\english(us)\

Is this possible with quick bms or with a script to change a folder name in such a *.pack file? Thanks for any help or workaround idea.


Top
   
PostPosted: Sun Jul 01, 2018 8:34 pm 

Joined: Sat May 28, 2016 10:39 pm
Posts: 6
Hello,

Are you saying that your experiment is actually working like you have done?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 2 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited