Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sun Nov 18, 2018 6:40 am

All times are UTC

Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Wed Jan 17, 2018 6:11 am 

Joined: Fri Feb 03, 2017 1:50 am
Posts: 10
I've previously made a similar post a few months ago, but this kind of file is MUCH simpler. I can definitely see things like the sample rate (22050), but even with the info, I couldn't get good results when I tried adding in the RIFF header and stuff.

Can someone please write a script that adds in the header with the correct info? These files usually contain more than one sound file inside (I don't know if the game has a WVB file with only one sound in it, but it probably does), but I don't care if the script will produce one whole sound file. As long as the sound is clear, I'm satisfied.

mg_02.wvb: https://mega.nz/#!aNIyUA6D!8WJqivfz3kADeIiaHsZd2ScKJsRivJxghafjTpwQYDk (First line is "Bring it on, Droid!")

mg_03.wvb: https://mega.nz/#!TcZlRSKB!6Bnaoc4FN0i6ZKZ9K9cY5-96-cEiFCDuagDTUF3ZyMg (Couldn't tell what the first lines were, but I know that the last two lines are "What are you shooting at? I'm over here!" and "Oh you know these little ones go down too easy. Oh well.")

EDIT: I forgot to mention that vgmtoolbox could not help with this problem. I thought WVS and WVB were the same thing, but I guess not.

EDIT2: I managed to get mg_02.wvb working, but not mg_03.wvb.

Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited