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 Post subject: EA mus multichannel
PostPosted: Thu May 24, 2018 4:36 pm 

Joined: Sat Aug 09, 2014 11:21 am
Posts: 645

I've just written a script that extracts single audio tracks from VP6 videos with multiple audio tracks as VGM Toolbox doesn't support these. The resulting file is a EA mus file but with changed block headers. I've also written a script that corrects these headers. However, the resulting file isn't playable. The time is correct but there's no audio.
Here's an example from Medal of Honor: Warfighter (PS3):
https://mega.nz/#!C1MQVagY!sByV6F8cMDqb ... nOY-VOdsvU
I have once done something similar with the movie files from Dante's Interno but these are stereo so it worked fine. As far as I can see, the difference is in the header which is size 0x38 in multichannel files. Maybe this has something to do with vgmstream?

Help is very appreciated!

 Post subject: Re: EA mus multichannel
PostPosted: Tue Jun 19, 2018 7:02 am 

Joined: Wed Mar 23, 2016 5:11 am
Posts: 65
Do you specifically need those sounds from the PS3 version?
Because PC version of the game is super easy to gain access to its assets, including meshes/textures/sounds/music.
This is one of the videos from PC version and extracted audio using your script and plays just fine in foobar2000.
6chvideo.JPG [45.39 KiB]
Not downloaded yet

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