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PostPosted: Thu Jun 07, 2018 8:53 pm 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 39
After extraction of the OBB then music_core/additional.pak+sounds_core/additional/pigs/birds (pigs and birds aren't present in Go, only soundscore, musiccore [APK] and musicadditional [OBB] are present) from the XPK2 script, on update v1.36.8 (Latest TF update ABGO 2.8.1), I got a bunch of .XOPUS files as well as a few MP3 files (except for Go, only having .XOPUS files) and they appear to be audio streams due to they are converted to WAV files after starting the game up for the first time or if the snd_pak folder in EXTDATA/gamesig is deleted, not present or doesn't have files. I was hoping someone could help open and play the .XOPUS archives from Angry Birds: Transformers without using the game's automatic conversion and Go alone due to it doesn't have the conversion writing to EXTDATA system. The heading is "XOpu0 È". Any advice? If so thanks :).

Go example: https://www.filedropper.com/abymusicbossbattle

ABTF example: https://www.filedropper.com/abtmusicloseevent


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PostPosted: Thu Oct 11, 2018 9:46 pm 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 39
Any advice? The links are present...


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PostPosted: Sun Oct 14, 2018 7:58 pm 

Joined: Mon Nov 06, 2017 8:24 pm
Posts: 6
These files are now playable using vgmstream: https://hcs64.com/vgmstream.html

If you can upload some of those converted wavs and its original .xopus (music and sfx), it would help me refine the sound a bit.


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PostPosted: Sun Oct 14, 2018 8:35 pm 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 39
Nice! Thank you SO MUCH! :)


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PostPosted: Sun Oct 14, 2018 8:47 pm 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 39
Here are samples. Also ADPCM is a disguised WAV, headers prove it.


Attachments:
Sounds.zip [505.85 KiB]
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