ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Tue Sep 17, 2019 2:38 pm

All times are UTC




Post new topic  Reply to topic  [ 14 posts ] 
Author Message
PostPosted: Tue Jun 19, 2018 12:53 pm 

Joined: Fri Feb 16, 2018 11:26 am
Posts: 16
I just started to replay one of my favorite games of all time, the original Assassin's Creed that started the franchise. I have always wanted to get the sounds from weapons and even Altair's voice, but I just can't figure it out. The sounds are in .forge format, and when I extract them with Maki 1.2, I just get a lot of files that don't even have an extension. Please help... DecUbiSndGui doesn't work at all. I don't know how to extract/decompile these sounds, it's really been tough to get a hold of these sounds as little to no progress has been made... I uploaded a sample here: https://www.dropbox.com/s/jvehe2shbroia ... s.zip?dl=0
(Warning: Large file)


Top
   
PostPosted: Fri Jun 22, 2018 8:06 pm 

Joined: Fri Feb 16, 2018 11:26 am
Posts: 16
*bump* Any idea, anyone?


Top
   
PostPosted: Sat Jun 23, 2018 6:44 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 60
Try looking up something called like; Assassin's Creed ARchive_neXt


Top
   
PostPosted: Sat Jun 23, 2018 9:17 pm 

Joined: Fri Feb 16, 2018 11:26 am
Posts: 16
Image
I get this whenever I open a sound within any StreamSounds .forge archive...


Last edited by Pepsee on Sun Jun 24, 2018 10:53 am, edited 1 time in total.

Top
   
PostPosted: Sat Jun 23, 2018 9:46 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 60
Ok, so I tried using all the exisiting programs out there but it looks like it's not possible to extract audio files with none of them, only textures. Audio is probably possible with newer AC games since people spend more time developing the programs then from the older games.


Top
   
PostPosted: Sun Jun 24, 2018 12:44 am 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1122
i remember writing some script for the .forge format since ages ago, so i made said script available through my "script compendium" kind of thread

if you don't want to get through all the cancer that is my posts regarding that thread here's a link that might help you guys on a quest for getting anything out of these .forge files
http://zenhax.com/viewtopic.php?f=17&t=2826&start=20#p21465

_________________
the number one killer is time
it destroys us all


Top
   
PostPosted: Sun Jun 24, 2018 10:53 am 

Joined: Fri Feb 16, 2018 11:26 am
Posts: 16
Thanks! It worked, but now I get files with no extension like these: Image
Their header looks like this: Image


Top
   
PostPosted: Sun Jun 24, 2018 3:12 pm 

Joined: Fri Jun 23, 2017 5:55 pm
Posts: 60
Yeah, these extracted Common_BAO files I got too. That's as far as I can personally go.


Top
   
PostPosted: Sun Jun 24, 2018 3:33 pm 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1122
well, i can straighten out the whole "no extension" issue if you wish
although i'm not very keen at starting over since right now - as far as newer Ubisoft games go - just about one file format is used in stored "forge" archives anyway

_________________
the number one killer is time
it destroys us all


Top
   
PostPosted: Sun Jun 24, 2018 7:55 pm 

Joined: Fri Feb 16, 2018 11:26 am
Posts: 16
AnonBaiter wrote:
well, i can straighten out the whole "no extension" issue if you wish
although i'm not very keen at starting over since right now - as far as newer Ubisoft games go - just about one file format is used in stored "forge" archives anyway


Well, I'd love to have the old sounds. If you can and want to, that'd be great!


Top
   
PostPosted: Thu Jul 04, 2019 2:49 am 

Joined: Sat Jul 29, 2017 1:00 pm
Posts: 28
How can we extract those files and make them readable ? Dec Ubi snd don't work


Top
   
PostPosted: Sun Jul 21, 2019 7:01 pm 
User avatar

Joined: Sun Dec 27, 2015 10:22 pm
Posts: 111
Download this tool kit provided by bnm:
https://cdn.discordapp.com/attachments/ ... 655/bao.7z


And now a direct quote:
Code:
read carefully the rip guide and don't forget to change the .bms settings to write 1 channel BAOs too, for voices
in case of Assassin's Creed, most BAO_0x2NNNNNNN are headers (playable), while BAO_0x3NNNNNNN and Common/CzechBAO are data (not directly playable)
however you'll need to wait for next vgmstream version since Czech BAOs aren't recognized right now
after that, once you get all BAO_0x and Common/Czech BAOs in the same dir play BAO_0x, not Common/Czech BAOs
The inside rip guide can explain the aspects of it


This should be able to allow you to dump all the mono and stereo voice dialog files.


Top
   
PostPosted: Sun Jul 28, 2019 6:57 am 

Joined: Sat Jul 29, 2017 1:00 pm
Posts: 28
I tried this tool, and it works fine for english files only, and I'm not interested in english voices :/ But it works well.

So I managed to extracted perfectly readable and complete audio files using Quickbms scripts scimitar.bms and assassins_creed_raw.bms (then just scan the .dat file with a file ripper), but it doesn't work for most of the forge files (for example Datapc_Acre.forge), and gives uncomplete audio files. How can I extract them properly and have the complete sound file. I'll let a sample of the .dat file obtained with Quickbms and an extension less bao file. If anyone can help, it'll be cool


https://ufile.io/w1cmpefp


Top
   
PostPosted: Wed Jul 31, 2019 1:15 pm 

Joined: Sat Jul 29, 2017 1:00 pm
Posts: 28
No one ?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 14 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited