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 Post subject: SoulCalibur6
PostPosted: Wed Oct 24, 2018 2:35 pm 

Joined: Wed Sep 17, 2014 2:28 pm
Posts: 49
http://www.gildor.org/smf/index.php/topic,6384.0.html

we can found sample here

Gildor say
2. Audio files contains some custom sound object which doesn't exist in UE4.
I see it contains some binary data inside, so probably there's some wave data inside,
however it doesn't have any known sound header, so I can't recognize it.

any help is welcome


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 Post subject: Re: SoulCalibur6
PostPosted: Fri Nov 02, 2018 3:04 pm 
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Joined: Thu Oct 02, 2014 4:58 pm
Posts: 163
The audio is HCA

Quote:
AFS2         
HCA  `fmt


You can extract with vgmtoolbox
https://sourceforge.net/projects/vgmtoo ... x%20r1040/

An convert to wav with tool hca i attached

And here is the audios from the file J_VO_CHR_00B_010_A.uexp converted to opus as example
https://www49.zippyshare.com/v/9NNnRoKr/file.html 857 kb's


Attachments:
hca.7z [44.18 KiB]
Downloaded 11 times
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