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SoulCalibur6
https://zenhax.com/viewtopic.php?f=6&t=8789
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Author:  ili [ Wed Oct 24, 2018 2:35 pm ]
Post subject:  SoulCalibur6

http://www.gildor.org/smf/index.php/topic,6384.0.html

we can found sample here

Gildor say
2. Audio files contains some custom sound object which doesn't exist in UE4.
I see it contains some binary data inside, so probably there's some wave data inside,
however it doesn't have any known sound header, so I can't recognize it.

any help is welcome

Author:  Savage [ Fri Nov 02, 2018 3:04 pm ]
Post subject:  Re: SoulCalibur6

The audio is HCA

Quote:
AFS2         
HCA  `fmt


You can extract with vgmtoolbox
https://sourceforge.net/projects/vgmtoo ... x%20r1040/

An convert to wav with tool hca i attached

And here is the audios from the file J_VO_CHR_00B_010_A.uexp converted to opus as example
https://www49.zippyshare.com/v/9NNnRoKr/file.html 857 kb's

Attachments:
hca.7z [44.18 KiB]
Downloaded 47 times

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