ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Thu Aug 05, 2021 9:00 am

All times are UTC




Post new topic  Reply to topic  [ 12 posts ] 
Author Message
PostPosted: Wed Jul 21, 2021 6:03 am 

Joined: Fri Sep 04, 2020 7:07 pm
Posts: 10
Have some textures from upcoming game from CAPCOM and there is problem with TEX-format - no one existed tool/script can't work properly.
Please, help.


Attachments:
Textures.zip [122.67 KiB]
Downloaded 23 times
Top
   
PostPosted: Thu Jul 22, 2021 8:36 am 

Joined: Wed Jun 01, 2016 5:53 pm
Posts: 59
Easy format apart that there is no info about width/height. But you can use RAW Texture Cooker. First 24 bytes is header and rest is RAW data.
First image:
Image


Top
   
PostPosted: Thu Jul 22, 2021 8:41 am 

Joined: Fri Sep 04, 2020 7:07 pm
Posts: 10
h3x3r wrote:
Easy format apart that there is no info about width/height. But you can use RAW Texture Cooker. First 24 bytes is header and rest is RAW data.
First image:
Image


But those keys supposed to be white instead green.

Like this:


Attachments:
8F8D7720-AF53-41BD-B7BA-411D007AB311.png [633.73 KiB]
Not downloaded yet
Top
   
PostPosted: Thu Jul 22, 2021 8:45 am 

Joined: Wed Jun 01, 2016 5:53 pm
Posts: 59
They are white in alpha channel
Image


Top
   
PostPosted: Thu Jul 22, 2021 8:48 am 

Joined: Fri Sep 04, 2020 7:07 pm
Posts: 10
Hm-m… And what about other?
P.S. And I don’t think this how fonts looks like in game.


Attachments:
4FB506E1-6C60-4774-9251-0812111D0325.png [96.55 KiB]
Not downloaded yet
Top
   
PostPosted: Thu Jul 22, 2021 8:55 am 

Joined: Wed Jun 01, 2016 5:53 pm
Posts: 59
Send it here i will look at it. The font seems to be using different compression. Maybe BC5.


Top
   
PostPosted: Thu Jul 22, 2021 8:55 am 

Joined: Fri Sep 04, 2020 7:07 pm
Posts: 10
h3x3r wrote:
Send it here i will look at it. The font seems to be using different compression. Maybe BC5.

I will send more textures, when back to home.


Top
   
PostPosted: Thu Jul 22, 2021 10:12 am 

Joined: Fri Sep 04, 2020 7:07 pm
Posts: 10
I add to archive new textures with font and some title textures.


Attachments:
Textures.zip [2.1 MiB]
Downloaded 22 times
Top
   
PostPosted: Thu Jul 22, 2021 11:59 am 

Joined: Fri Sep 04, 2020 7:07 pm
Posts: 10
*After some research*
They gonna be crazy. Actual image was on alpha channel and alpha channel on green channel. But where is color?
Image
Image


Top
   
PostPosted: Thu Jul 22, 2021 12:19 pm 

Joined: Fri Sep 04, 2020 7:07 pm
Posts: 10
This is just great... No color, core image in alpha...
Image


Top
   
PostPosted: Thu Jul 22, 2021 2:05 pm 

Joined: Fri Sep 04, 2020 7:07 pm
Posts: 10
If understand correctly atm:
Alpha channel - Core image.
Green channel - Alpha.
Red and Green - Colors.

P.S. Texture file_01_BM - BC7 1024*1024 but she show up normally.


Top
   
PostPosted: Wed Jul 28, 2021 12:11 pm 

Joined: Fri Sep 04, 2020 7:07 pm
Posts: 10
Okay, this is impossible task, because game fix color in realtime with shaders.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 12 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited