Yes, those TBL files have TIM files inside. Examine the header of the file, that tells you the number of textures and where begins each texture. I extracted the content of LEVELSEL.TBL with other tool for SH4, lol. So I had to rename the TBL to BIN(because the tool works with BIN files). The tool puts names on extracted files like this: 0.chunk, 1.chunk, 2.chunk, etc. Just rename .chunk to .TIM and you are done.
yes I know some of them are just simple .tims.
but I'm looking to convert those that look compressed. like chunk18 in your extracted files.
or the ones in POSES file.