Right, so I'm trying to make sense of Fable 2's texture files and they seem to be compressed.
The header files are stored in a separate archive bnk, even though the texture files I've seen have a lot, if not all of the header data in them. Dimensions, crucially, are there in the first 20 or so bytes.
According to this post by Tosyk https://forum.xentax.com/viewtopic.php?t=4571#p39375
the tex files are lzma:192k compressed (although I'm not sure how they found this out as I can't get 7zip to tell me anything.)
Thing is, and I might be trying to do something wrong here, I cannot find a straightforward way to decompress/inflate the texture files so that I can see what they are, using 7zip or any other tool I can find.
Could it be a quirk of the bnk extractor that dumps the texture files without decompressing them?
Any help/input very gratefully received!
Sample file attached:
Useful resource for Fable 2 files known and unknown: http://fable2mod.com/forums/forum/9
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