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PostPosted: Tue Apr 12, 2022 12:30 am 

Joined: Sat Apr 09, 2022 6:10 am
Posts: 5
spiritovod wrote:
@Tythesly: There is already fixed version of original aluigi's script in this topic.


I figured it was still broken because I cannot find any scripts or txt files.

viewtopic.php?f=9&t=16728#p70895

Others noticed the issue too


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PostPosted: Tue Apr 12, 2022 12:57 am 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 606
@Tythesly: It seems you misunderstood something, as original ttgames script can only process dat files (main archives) with supplementary hdr files for some games (which contains index). All extracted files should be processed by other scripts/tools/etc, if they exist.

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AES keys finder and latest UE4 bms scripts: in this post


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PostPosted: Tue Apr 12, 2022 1:15 am 

Joined: Sat Apr 09, 2022 6:10 am
Posts: 5
spiritovod wrote:
@Tythesly: It seems you misunderstood something, as original ttgames script can only process dat files (main archives) with supplementary hdr files for some games (which contains index). All extracted files should be processed by other scripts/tools/etc, if they exist.


Well just as an example - Lego DC Super-Villains
https://prnt.sc/EdqWNBZOV7Lu

vs Lego Star Wars Skywalker Saga

https://prnt.sc/55rPPRanvReR

Almost every folder is empty but it has all the texture files. But no txt or scripts :/


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PostPosted: Tue Apr 12, 2022 1:28 am 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 606
@Tythesly: Those are different games, so files layout obviously may be different. I have no idea where texts are stored, but judging by this topic, they can be extracted with the mentioned script. You can actually ask where they stored in that topic and discuss the rest of localization related questions there.

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post


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PostPosted: Fri May 13, 2022 11:07 am 

Joined: Fri May 13, 2022 11:04 am
Posts: 2
I keep getting this error. Normally I would just move whatever file is causing it, but I cannot find it.:

offset filesize filename
--------------------------------------
000000000000042e 733 Project_Paddington\Project_Paddington_Images_Nut\engine\forcedDummyLightmapTex.dds
000000000000070b 824 project_paddington\project_paddington_images_nut\engine\forcedsmoothdummylightmaptex.dds
0000000000000a43 18446744073709548989 project_paddington\project_paddington_images_nut\engine\forcedaodummylightmaptex.dds

Error: impossible to write 0xfffffffffffff5bd bytes (total 0xfffffffffffff5bd)
Check your disk space or the script is wrong

Last script line before the error or that produced the error:
37 log NAME OFFSET SIZE

- OFFSET 0x0000000000000a43
- SIZE 0xfffffffffffff5bd
coverage file 0 100%! 10057 3451 . offset 0000000000000a43


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PostPosted: Fri May 13, 2022 5:52 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 606
@violaguy32: Provide that nxg_textures file you have problems with.

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post


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PostPosted: Sat May 14, 2022 1:06 pm 

Joined: Fri May 13, 2022 11:04 am
Posts: 2
spiritovod wrote:
@violaguy32: Provide that nxg_textures file you have problems with.


I do not know which file is causing the error.


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PostPosted: Sat May 14, 2022 6:13 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 606
@violaguy32: It's written in the log right above the part you've provided (for some reason you stripped it).

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post


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