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Dead Rising 2 .bcf Fonts - ZenHAX

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 Post subject: Dead Rising 2 .bcf Fonts
PostPosted: Thu Jan 11, 2018 3:53 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1193
Game: http://store.steampowered.com/app/45740/Dead_Rising_2
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Example https://mega.nz/#!8eAlTaCC!vU_aclx_H9Jx ... g0GOEE3U1c


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PostPosted: Wed Mar 22, 2023 8:41 am 

Joined: Thu Mar 16, 2023 3:27 pm
Posts: 13
Hello :)
I need to edit the file .bcf located inside the texture
Help please understand that the format of a texture


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fonts_en_big.rar [305.8 KiB]
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PostPosted: Sun May 21, 2023 12:29 am 

Joined: Mon Mar 13, 2023 1:05 am
Posts: 3
jupiter wrote:
Hello :)
I need to edit the file .bcf located inside the texture
Help please understand that the format of a texture

BCF is the same as BCT texture format but the header is longer. Just set the position to 0x0C it'll be something like this
Code:
00 01 01 04 - char[4] magicNum
78 01 - short resolutionX
74 01 - short resolutionY
21 22 - short unk
01 - byte mipmapCount
08 - byte unk1
C0 46 B5 5F - char[4] unk2

The font format is A8 but I've had trouble getting them to import back into the game.

If you want to extract 1080_regular.bcf with RawTextureCooker set the format to A8_UNORM and the offset to 120. Resolution is 332 x 332 with no mipmaps.


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