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PostPosted: Sun Mar 17, 2019 12:53 pm 
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Joined: Fri Mar 10, 2017 7:23 am
Posts: 86
Is it compressed or encrypted? Because when I try to view the textures via Console Texture Explorer none of them looks right.


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skater_thps_hawk.tex.7z [5.37 KiB]
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PostPosted: Wed Mar 27, 2019 2:14 am 
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Joined: Fri Mar 10, 2017 7:23 am
Posts: 86
Bump.
Has anybody figured it out?


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PostPosted: Wed Mar 27, 2019 7:13 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 625
i took a look but could not get anything decent from the image data,
looks like the sample contains 7 paletted images though. :(

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PostPosted: Wed Mar 27, 2019 2:19 pm 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 109
yep. looks like ps2 block shuffle or swizzle. and 16 color (?) textures. i have no decoder for that. one of the weirdest formats this box has.


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PostPosted: Tue Dec 03, 2019 1:16 pm 
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Joined: Fri Mar 10, 2017 7:23 am
Posts: 86
Ok, some update after a quite long time. Turns out those .tex.ps2 files are using 7bpp (128 color palletes) format with 16-bit CLUT (2-bytes per color). I could just take one of the textures data and it's pallete then set the headers value accordingly to create a new TIM2 data out of it, but still need some help for unswizzle it correctly though.


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