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PostPosted: Sat Apr 20, 2019 3:42 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 346
I was an idiot about the models as apparently they are supported natively by Noesis. However, the high-res textures are another story. They are contained in ".dtt" files and I haven't found a proper extractor yet. I found a few for Bayonetta releases but they don't seem to work for it. Could someone help me out and get these to a standard format I can use?

https://www.dropbox.com/s/xpte62e4vpi9z ... t.zip?dl=0


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PostPosted: Thu May 30, 2019 3:46 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 346
I really need some help here. I can't find any working method so far despite the similarities in other platinum games titles. I really need a way to get the high-res textures from these files...


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PostPosted: Fri May 31, 2019 1:57 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 616
what is the platform from which the samples came?
google says it was released on PlayStation 3 and Xbox 360.

edit
looks like some kind of container with multiple images(?), borderline chaotic to me. :shock:

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PostPosted: Tue Jun 04, 2019 12:26 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 346
These came from the Xbox360 version, and yeah, there should be multiple images in them...it's how the format is usually in other games with similar formats. I've tried unpackers used for games from the same dev, but none really worked properly.


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PostPosted: Sat Aug 10, 2019 2:49 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 346
So uh, can anyone please help me with this? These are kind of important, and the last step in the process of extracting the assets I need.


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PostPosted: Tue Sep 03, 2019 4:02 am 

Joined: Sun Aug 27, 2017 1:21 pm
Posts: 16
Any tool able to extract a platinum dat file will be able to extract a dtt file.
Then textures will be in either a wtb or a wta + wtp files. The wta and wtp can be in separate dat files usually a dat and a dtt with the same name.


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PostPosted: Wed Sep 11, 2019 1:20 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 346
Can you suggest a proper tool, maybe provide a download link that works? I've been looking around for some tools but most links are dead ends.


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PostPosted: Sat Sep 14, 2019 6:47 pm 

Joined: Sun Aug 27, 2017 1:21 pm
Posts: 16
If you are not allergic to linux (linux for windows is fine), command line, or ruby you can use my tools:
https://github.com/Kerilk/bayonetta_tools

ruby dat_extractor.rb PATH_TO_DTT_FILE

will unpack the dat file.

edit: In fact I am adding support to Anarchy Reigns to my noesis plugin, you will be able to export texture this way. I'll update when it is released.


Last edited by Kerilk on Sun Sep 15, 2019 5:19 pm, edited 1 time in total.

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PostPosted: Sun Sep 15, 2019 4:29 am 

Joined: Sun Aug 27, 2017 1:21 pm
Posts: 16
The plugin is done:

https://github.com/Kerilk/noesis_bayonetta_pc

Don't forget to delete bayonetta.dll from the plugins of noesis before using (else the old plugin will be used instead).
When prompted to load additional texture files, for player model, chose a color scheme package:

example:
data file: pl0020.dat
color template: pl0021.dat or pl0022.dat ...

Don't hesitate to ask if you have questions.


Attachments:
AnarchyReigns.png [229.31 KiB]
Not downloaded yet
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PostPosted: Sun Sep 15, 2019 10:14 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 346
Only problem is the High-Rez textures are in the .dtt files of the same name as the .dat files. The plugin currently doesn't load the .dtt files at all, it just uses the extremely low-res textures from the .dat files. I tried force-selecting the .dtt files by re-naming them, but it just errors it seems.

Here's the files I've been trying to work with this whole time.
https://www.dropbox.com/s/do44nlzyqzr5w34/BB.zip?dl=0


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PostPosted: Sun Sep 15, 2019 11:24 pm 

Joined: Sun Aug 27, 2017 1:21 pm
Posts: 16
You're either not using my plugin, or you don't understand what you are saying:
- there is no texture in the dat files, they are all in dtt files. If you see a texture, especially on a player model, it comes from a dtt file.
- there are high-res textures in the HTextures folder (wtb directly, not inside a dtt), similar to Vanquish, but they are only used by scenery models, not player models. And my plugin loads them.
- textures in the dtt file are missing color variation (here pl00b0.dat):
Image
- if you load pl00b1.dat when prompted you get this result:
Image
- for this model there is exactly 1 texture in the pl00b1.dtt and you can easily guess which it is.


Attachments:
Anarchy Reigns low res.png [139.14 KiB]
Not downloaded yet
Anarchy Reigns high res.png [225.21 KiB]
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