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PostPosted: Sun May 12, 2019 9:36 am 

Joined: Sat Dec 22, 2018 10:03 am
Posts: 41
I'm trying to figure out how this texture is working.
It starts at 0x1000, has dimensions 256x640.
Tiling treats every 4 bytes as one, but real one pixel is 2 bytes. And one of pixels is alpha, I think.
So unswizzling this in rawtex works only if we choose format that takes 4 bytes (f.e. r8b8g8a8) as one pixel and put 128px width.

Could someone help to figure this out?
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