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PostPosted: Wed Oct 02, 2019 4:26 pm 
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Joined: Fri Apr 20, 2018 12:41 am
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They aren't traditional binary type of textures from NW_Cafe in the SDK, they are raw image data of some sort, the closest of the image I can get with them is the DXT2/3/5 format. Anyone going to write a Noesis script or decode the data for me? Thanks so much. LINK BELOW

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Hacking Angry Birds since 2016


Last edited by LolHacksRule on Fri May 22, 2020 6:27 pm, edited 1 time in total.

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PostPosted: Thu May 21, 2020 10:25 pm 
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Bump? https://drive.google.com/open?id=14NfrA ... NRf8n5BLau

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PostPosted: Tue May 26, 2020 3:52 am 
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Textures are swizzled extremely badly on my end... https://cdn.discordapp.com/attachments/ ... nknown.png

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PostPosted: Sat May 30, 2020 6:19 pm 
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They are in DATA/?/DECORATIONS (or FONTS or IMAGES), replace ? with ANIMB or LAUNCHER, others aren't uploaded yet due to still sorting assets.

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PostPosted: Thu Jul 16, 2020 5:36 pm 
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All texture files are uploaded, look up *.WUT in search to find them.

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PostPosted: Thu Nov 12, 2020 7:00 pm 
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My attempt at documenting the MIPh format here might be helpful... viewtopic.php?f=11&p=57075#p57075 for a rebump?

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PostPosted: Fri Nov 13, 2020 8:50 pm 
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Code:
ABTrilogy Raw Texture (Wii U Texture) header (Wii U)
3bytes: 474354 (WUT)
1byte: 20
2bytes: 1000
2bytes: 0001
2bytes: 0000
2bytes: 0001
4bytes: Texture width (Big endian)
4bytes: Texture height (Big endian)
2bytes: 0000
2bytes: 0001
2bytes: 0000
2bytes: 0001
2bytes: 0000
2bytes: Unknown value 1 (compression type? Starts with 04)

INCOMPLETE


Attempted to document this massive header. If anything's wrong hmu.

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PostPosted: Wed Nov 18, 2020 12:30 pm 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 82
The internal WUT is actually a GX2 format.
About format description:
http://mk8.tockdom.com/wiki/GTX%5CGSH_(File_Format)

I wrote a Noesis script to support image reading, using AboodXD's WIIU library.


Attachments:
File comment: Noesis Python Plugin
tex_AngryBirdsTrilogy_WIIU_wut.zip [7.93 KiB]
Downloaded 10 times
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PostPosted: Wed Nov 18, 2020 5:32 pm 
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Thanks again but I heard that term before when I asked in xentaxcord but didn't really understand as I didn't look at GX2 headers too much.

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