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Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) https://zenhax.com/viewtopic.php?f=7&t=12605 |
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Author: | LolHacksRule [ Wed Oct 02, 2019 4:26 pm ] |
Post subject: | Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) |
They aren't traditional binary type of textures from NW_Cafe in the SDK, they are raw image data of some sort, the closest of the image I can get with them is the DXT2/3/5 format. Anyone going to write a Noesis script or decode the data for me? Thanks so much. LINK BELOW |
Author: | LolHacksRule [ Thu May 21, 2020 10:25 pm ] |
Post subject: | Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) |
Bump? https://drive.google.com/open?id=14NfrA ... NRf8n5BLau |
Author: | LolHacksRule [ Tue May 26, 2020 3:52 am ] |
Post subject: | Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) |
Textures are swizzled extremely badly on my end... https://cdn.discordapp.com/attachments/ ... nknown.png |
Author: | LolHacksRule [ Sat May 30, 2020 6:19 pm ] |
Post subject: | Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) |
They are in DATA/?/DECORATIONS (or FONTS or IMAGES), replace ? with ANIMB or LAUNCHER, others aren't uploaded yet due to still sorting assets. |
Author: | LolHacksRule [ Thu Jul 16, 2020 5:36 pm ] |
Post subject: | Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) |
All texture files are uploaded, look up *.WUT in search to find them. |
Author: | LolHacksRule [ Thu Nov 12, 2020 7:00 pm ] |
Post subject: | Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) |
My attempt at documenting the MIPh format here might be helpful... viewtopic.php?f=11&p=57075#p57075 for a rebump? |
Author: | LolHacksRule [ Fri Nov 13, 2020 8:50 pm ] |
Post subject: | Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) |
Code: ABTrilogy Raw Texture (Wii U Texture) header (Wii U) Attempted to document this massive header. If anything's wrong hmu. |
Author: | Allen [ Wed Nov 18, 2020 12:30 pm ] | ||
Post subject: | Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) | ||
The internal WUT is actually a GX2 format. About format description: http://mk8.tockdom.com/wiki/GTX%5CGSH_(File_Format) I wrote a Noesis script to support image reading, using AboodXD's WIIU library.
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Author: | LolHacksRule [ Wed Nov 18, 2020 5:32 pm ] |
Post subject: | Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) |
Thanks again but I heard that term before when I asked in xentaxcord but didn't really understand as I didn't look at GX2 headers too much. |
Author: | LolHacksRule [ Sun Jan 22, 2023 9:33 pm ] | ||
Post subject: | Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture) | ||
Very late but there's a tiny amount of textures the script cannot open. According to manual pinpointing, they seem to be raw RGBA8888. I decided to fix the script by myself to support them. https://raw.githubusercontent.com/LolHa ... WUT_MOD.py
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