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Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)
https://zenhax.com/viewtopic.php?f=7&t=12605
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Author:  LolHacksRule [ Wed Oct 02, 2019 4:26 pm ]
Post subject:  Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)

They aren't traditional binary type of textures from NW_Cafe in the SDK, they are raw image data of some sort, the closest of the image I can get with them is the DXT2/3/5 format. Anyone going to write a Noesis script or decode the data for me? Thanks so much. LINK BELOW

Author:  LolHacksRule [ Thu May 21, 2020 10:25 pm ]
Post subject:  Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)

Bump? https://drive.google.com/open?id=14NfrA ... NRf8n5BLau

Author:  LolHacksRule [ Tue May 26, 2020 3:52 am ]
Post subject:  Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)

Textures are swizzled extremely badly on my end... https://cdn.discordapp.com/attachments/ ... nknown.png

Author:  LolHacksRule [ Sat May 30, 2020 6:19 pm ]
Post subject:  Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)

They are in DATA/?/DECORATIONS (or FONTS or IMAGES), replace ? with ANIMB or LAUNCHER, others aren't uploaded yet due to still sorting assets.

Author:  LolHacksRule [ Thu Jul 16, 2020 5:36 pm ]
Post subject:  Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)

All texture files are uploaded, look up *.WUT in search to find them.

Author:  LolHacksRule [ Thu Nov 12, 2020 7:00 pm ]
Post subject:  Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)

My attempt at documenting the MIPh format here might be helpful... viewtopic.php?f=11&p=57075#p57075 for a rebump?

Author:  LolHacksRule [ Fri Nov 13, 2020 8:50 pm ]
Post subject:  Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)

Code:
ABTrilogy Raw Texture (Wii U Texture) header (Wii U)
3bytes: 474354 (WUT)
1byte: 20
2bytes: 1000
2bytes: 0001
2bytes: 0000
2bytes: 0001
4bytes: Texture width (Big endian)
4bytes: Texture height (Big endian)
2bytes: 0000
2bytes: 0001
2bytes: 0000
2bytes: 0001
2bytes: 0000
2bytes: Unknown value 1 (compression type? Starts with 04)

INCOMPLETE


Attempted to document this massive header. If anything's wrong hmu.

Author:  Allen [ Wed Nov 18, 2020 12:30 pm ]
Post subject:  Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)

The internal WUT is actually a GX2 format.
About format description:
http://mk8.tockdom.com/wiki/GTX%5CGSH_(File_Format)

I wrote a Noesis script to support image reading, using AboodXD's WIIU library.

Attachments:
File comment: Noesis Python Plugin
tex_AngryBirdsTrilogy_WIIU_wut.zip [7.93 KiB]
Downloaded 249 times

Author:  LolHacksRule [ Wed Nov 18, 2020 5:32 pm ]
Post subject:  Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)

Thanks again but I heard that term before when I asked in xentaxcord but didn't really understand as I didn't look at GX2 headers too much.

Author:  LolHacksRule [ Sun Jan 22, 2023 9:33 pm ]
Post subject:  Re: Angry Birds Trilogy (Wii U) *.WUT (Wii U Texture? Raw Texture)

Very late but there's a tiny amount of textures the script cannot open.

According to manual pinpointing, they seem to be raw RGBA8888. I decided to fix the script by myself to support them.

https://raw.githubusercontent.com/LolHa ... WUT_MOD.py

Attachments:
POPUPS_SHEET_1.WUT.txt [384.19 KiB]
Downloaded 9 times

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