ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax
It is currently Wed Feb 01, 2023 2:13 am

All times are UTC




Post new topic  Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Tue Oct 11, 2022 4:43 pm 

Joined: Tue Oct 11, 2022 4:42 pm
Posts: 2
Hello!!I have here some sample textures from the PS5 remake of Demon's Souls and they are in the format of .ctxr

I tried opening some with RawTex but there seems to be some swizzling there so can anyone help please?

The folders have a ctxr file and other ctxc files with the same name but ending with chunk#

The file includes color, mask, emissive, mud, normal, and roughness maps

https://drive.google.com/file/d/1bF-hdjkjbpQ8RU8FzeZu7EOHLtUHfFfH/view?usp=sharing


Top
   
PostPosted: Fri Jan 20, 2023 6:14 am 

Joined: Wed Sep 12, 2018 2:22 am
Posts: 382
BloatheadSorcerer wrote:
Hello!!I have here some sample textures from the PS5 remake of Demon's Souls and they are in the format of .ctxr

I tried opening some with RawTex but there seems to be some swizzling there so can anyone help please?

The folders have a ctxr file and other ctxc files with the same name but ending with chunk#

The file includes color, mask, emissive, mud, normal, and roughness maps

https://drive.google.com/file/d/1bF-hdjkjbpQ8RU8FzeZu7EOHLtUHfFfH/view?usp=sharing

What tool did you use to extract the game’s .pkg?


Top
   
PostPosted: Fri Jan 20, 2023 6:50 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 719
@Puterboy1: You can't extract retail pkg since PS4 in most cases, you rather need already dumped files. There is relevant topic here: https://forum.xentax.com/viewtopic.php?p=187988, and textures are supported in rawtex already.

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post


Top
   
PostPosted: Sat Jan 21, 2023 8:34 am 
User avatar

Joined: Sun Dec 22, 2019 3:28 pm
Posts: 16
spiritovod wrote:
textures are supported in rawtex already.

What configuration or process with rawtex did you use for the textures?
I have been doing the trial and error approach but have not got any valid textures so far.

_________________
My archive of models, textures, animations, audio etc https://tinyurl.com/09williamsadLinks


Top
   
PostPosted: Sat Jan 21, 2023 12:28 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 719
@09williamsad: chunk0 is raw data for biggest mip for any texture, you can simply drop it on rawtex and choose correct size + format + ps5 option. Sometimes rawtex can't auto-detect sizes properly, but that's not an issue and clearly visible on result. Some formats: msk (BC7), col (DXT1), ems (DXT1), nml (BC7), rgh (DXT5).

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 5 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited