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 Post subject: Amagami .ARC (PS2)
PostPosted: Sat Nov 30, 2019 8:27 am 
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Joined: Sat Mar 02, 2019 3:24 pm
Posts: 76
I need some help to extract .arc files from the game called Amagami from PS2. That probably contains images.
Is there some program?


Attachments:
GRAPH0.zip [1.62 MiB]
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 Post subject: Re: Amagami .ARC (PS2)
PostPosted: Sun Dec 01, 2019 3:42 pm 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 15
.arc is an archive file.
Inside the file is a collection of TIM2 images.
8BPP is the standard TIM2 format, 4BPP is a font file, the font uses 24 * 28 tiles.


Last edited by Allen on Mon Dec 02, 2019 4:51 am, edited 2 times in total.

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 Post subject: Re: Amagami .ARC (PS2)
PostPosted: Sun Dec 01, 2019 5:23 pm 
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Joined: Sat Mar 02, 2019 3:24 pm
Posts: 76
Thank you!
But the extracted images are bright.
Do you know an alternative way?


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 Post subject: Re: Amagami .ARC (PS2)
PostPosted: Mon Dec 02, 2019 1:44 am 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 15
I found that I can view TIM2 images correctly with Noesis.
You can use the following script to unpack.
Code:
#Game: Amagami .ARC (PS2)
#By Allen 20191202
#script for QuickBMS http://quickbms.com
#unpack tim2 images

get numFiles long
get indexChunkSize long
set skipsize long numFiles
math skipsize * 4
goto skipsize 0 SEEK_CUR

for i = 0 < numFiles
get type long
get hash long
get offset long
get size long
savepos next
goto offset
getdstring fourcc 4
if fourcc == "TIM2"
   set name i
   string name + ".tm2"
   log name offset size
endif
goto next
next i


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 Post subject: Re: Amagami .ARC (PS2)
PostPosted: Mon Dec 02, 2019 4:51 am 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 15
Mysticus wrote:
Thank you!
But the extracted images are bright.
Do you know an alternative way?


I provide 2 methods,
1. Use quickbms script to unpack and use Noesis to view (but does not support tiles).
2. I just updated the conversion tool and it can be extracted correctly.

How to use the tool: Drag files to the program.


Attachments:
File comment: conversion tool
Amagami_arc2png_ps2.zip [5.9 KiB]
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