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PostPosted: Mon Mar 30, 2020 4:05 am 

Joined: Tue Jun 16, 2015 2:09 am
Posts: 12
Hello, i need some help with these unity Texture2D files.
i tried every program available(especially AssetStudio). but most of them(the files) doesn't work, maybe I'm doing something wrong or maybe these files are custom.

Here's all the Texture2D files:
http://www.mediafire.com/file/gjo249f3x ... D.rar/file
(Updated link with the textures form latest Ver.)

This link has just a few files:
https://www.mediafire.com/file/e5qpzwpw ... s.rar/file


Thank you for your time.


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PostPosted: Fri Apr 17, 2020 3:04 pm 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 77
This format looks a bit complicated. I think it is using some custom data compression algorithm. The data is smaller than the size of normal pictures. Perhaps the decompression algorithm can only be obtained by debugging the main program. Or you need to ask for help in the game archive section.


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PostPosted: Sun May 31, 2020 12:53 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 695
the header suggests crunch but Noesis decoder chokes on it,
i noticed the data is shorter than the value stored in the crunch header.
AssetStudio says "unsupported image for preview" too.
maybe there is a another layer of compression on the data. :?

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PostPosted: Sun Aug 02, 2020 2:57 pm 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 77
@Acewell

I revisited this topic these days. You're right :) . According to the information you provided, I compiled the program but could not decompress it successfully. I found that these files are in cCRNFmtETC1 format. The program is not supported. Later, I found the crunch unity version, which can decompress the data after compilation.
Image


Attachments:
UnpackCrunchedTexture2D.zip [486.28 KiB]
Downloaded 40 times
01JYT_BAYU02_D.png [79.89 KiB]
Not downloaded yet
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PostPosted: Tue Aug 18, 2020 10:21 am 

Joined: Tue Jun 16, 2015 2:09 am
Posts: 12
Thank you very much Allen, the tool works perfectly for what i need.
Again, thank you very much, your efforts are really appreciated.


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