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PostPosted: Sun May 17, 2020 11:30 pm 

Joined: Wed Dec 18, 2019 9:51 am
Posts: 2
So I have these really old almost forgotten platformer games from the beginning of 00s that have barely any useful google search results, the developers are also long gone but I used to play these games in my childhood so I thought I'd try remaking them on modern systems as mechanics don't seem really hard to recreate, so I took a look at the files. Everything went smooth until I encountered the sprites... the format the game uses for its graphics are obscure .tad files with A8R8G8B8, R8G8B8B8 or R8G8B8 as headers I guess? I think it's some kind of raw 8-bit image data but I have no idea how to convert that to a useable format, if anyone here has any idea I'll be forever grateful!

UPD: figured it out: used PVRTexTool


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File comment: Sample files
fa_sprite_samples.zip [506.96 KiB]
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PostPosted: Wed May 20, 2020 5:04 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 695
here is Noesis python script to open your samples. :D
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tex_FAShoot-n-Roll_tad.zip [689 Bytes]
Downloaded 38 times

supports rgb888 and argb8888

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