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PostPosted: Thu May 21, 2020 10:17 pm 
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These are raw image data files of some sort, the closest of the image I can get with them is the DXT1 format, it isn't hella swizzled like the Wii U version's (WUT). Anyone going to write a Noesis script or decode the data for me? Thanks so much. https://drive.google.com/open?id=1EF8cu ... Yx0eo4KUKb

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Hacking Angry Birds since 2016


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PostPosted: Sun May 24, 2020 7:18 pm 
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Anything?

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PostPosted: Sat May 30, 2020 6:20 pm 
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They are in DATA/?/DECORATIONS (or FONTS or IMAGES), replace ? with ANIMB or LAUNCHER, others aren't uploaded yet due to still sorting assets, WIIHBM doesn't have these files.

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PostPosted: Thu Jun 04, 2020 2:59 am 
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Bump? These files are a massive pain to decipher...

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PostPosted: Thu Jun 04, 2020 6:32 pm 
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The game does support PNGs or PVR files upon my random testing but if we can crack these, console/trilogy specific textures can be ripped.

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PostPosted: Thu Jul 16, 2020 5:37 pm 
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All texture files are uploaded, look for *.GCT in search to find them.

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PostPosted: Thu Nov 12, 2020 6:52 pm 
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Bump?

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PostPosted: Thu Nov 12, 2020 6:59 pm 
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My attempt at documenting the MIPh format here might be helpful... viewtopic.php?f=11&p=57075#p57075

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PostPosted: Fri Nov 13, 2020 5:49 am 
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Code:
ABTrilogy Raw Texture GCT header (Wii)
3bytes: 474354 (GCT)
1byte: 20
2bytes: Texture width (Big endian)
2bytes: Texture height (Big endian)
2bytes: Unknown value 1 (compression type?)
2bytes: Unknown value 2
2bytes: Unknown value 3, starts with 01
2bytes: 0
4bytes: Usually bytesize of texture data (Big Endian) 00 replaces bytes in big (128byte +) files
4bytes: Final bytes to add to finish off the bytesize in small files.
4bytes: 0
4bytes: 0


Attempted to document this format. If anything's wrong hmu.

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PostPosted: Wed Nov 18, 2020 12:38 pm 

Joined: Tue Sep 01, 2015 9:44 am
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GCT is a standard WII image file, the format details:
http://wiki.tockdom.com/wiki/Image_Formats

Mainly use tiled 32BPP, 8BPP and 4BPP images.

I wrote a Noesis script to read images. Some codes refer to Zhenёq's Nintendo image code.
For this game, I rewrote the code about these 3 formats to deepen the understanding of knowledge.


Attachments:
File comment: Noesis Python Plugin
tex_AngryBirdsTrilogy_WII_gct.zip [2.18 KiB]
Downloaded 16 times
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PostPosted: Wed Nov 18, 2020 5:28 pm 
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Thanks so much! I was just about to resort to poorly dumping them with Dolphin. Funny how the extension they went with was GCT instead of something more simple like WTX similar to WUT on Wii U. GCT sounds confusing. I also attempted to write my own script but failed to do so as I didn't know about those formats.

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PostPosted: Thu Nov 19, 2020 12:33 am 

Joined: Tue Sep 01, 2015 9:44 am
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GCT, Game Cube Textures. GameCube and WII use same texture format.


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PostPosted: Thu Nov 19, 2020 1:56 am 
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Exactly what I was thinking about the name, at least for this game

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