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PostPosted: Sun Sep 20, 2020 1:32 am 

Joined: Sun May 24, 2020 9:16 pm
Posts: 11
Hi guys, can anyone figure out this texture? I think it's a dds p8 morton2d swizzled 256x256
But i cant find noesis script. another xbox orig script give me a black preview screen)))

Here is
https://drive.google.com/file/d/1Qs-u_p ... sp=sharing


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PostPosted: Sun Sep 20, 2020 4:57 am 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 77
You are right, they are morton swizzleed.
8BPP Index palette image.


Attachments:
tex_Punisher_xbox_font_raw.zip [550 Bytes]
Downloaded 24 times
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PostPosted: Sun Sep 20, 2020 11:51 am 

Joined: Sun May 24, 2020 9:16 pm
Posts: 11
Oh, thanx man. It works fine. Now i must find a way to swizzle new image and insert back into game)))
So sadly what there is no tools for this, like Console texture explorer for PS2/PSP


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PostPosted: Sun Sep 20, 2020 1:12 pm 

Joined: Wed Jun 06, 2018 4:39 pm
Posts: 23
There is a way to swizzle new image:

https://forum.xentax.com/viewtopic.php?f=18&t=19936&p=150565#p150816


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PostPosted: Sun Sep 20, 2020 7:24 pm 

Joined: Sun May 24, 2020 9:16 pm
Posts: 11
Big thanx to you guys))) thanks for your reply and feedback. I'll try this method now)


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PostPosted: Mon Sep 21, 2020 5:10 am 

Joined: Tue Sep 01, 2015 9:44 am
Posts: 77
In fact, noesis can also export back to the original format.
Noesis's API is very powerful.
Note: To use this script, don't forget to delete the old script before.

If you are engaged in localization games, modifying the font library is far from simple as you might think.
In addition to modifying the image, you also need to modify the encoding index and expand the font library.
Every game is different, which is a bit more cumbersome, and modification is not easy.

good luck.


Attachments:
export.png [15.49 KiB]
Not downloaded yet
fmt_io_ThePunisher_xbox_font_raw.zip [825 Bytes]
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PostPosted: Mon Sep 21, 2020 10:41 pm 

Joined: Sun May 24, 2020 9:16 pm
Posts: 11
Allen wrote:
In fact, noesis can also export back to the original format.
Noesis's API is very powerful.
Note: To use this script, don't forget to delete the old script before.

If you are engaged in localization games, modifying the font library is far from simple as you might think.
In addition to modifying the image, you also need to modify the encoding index and expand the font library.
Every game is different, which is a bit more cumbersome, and modification is not easy.

good luck.

Thank you so much for the script) Everything works as expected. I removed the # and use 32 alpha))) Yes, I'm familiar with what you described, I call it the symbol table. Actually, I have already translated this game to PS2 and changed the entire table of characters by Russian letters. XBOX version is engaged in one guy and asked for help with textures, and I had no idea that the xbox has its own swizzle. I've heard of Morton but I've never had a case with it)))


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PostPosted: Wed Sep 23, 2020 8:19 pm 

Joined: Sun May 24, 2020 9:16 pm
Posts: 11
This all theme is now SOLVED
All thanks)


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