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PostPosted: Mon Oct 12, 2020 5:52 pm 

Joined: Mon Oct 12, 2020 5:27 pm
Posts: 4
Hi!

I'm trying to port PS3 font file (from Tales From The Borderlands game) to PS4 version of the same game.
Simply using PS3 font on PS4 doesn't work, texture is corrupted.

The difference is the dds texture.

PS3 font dds image:
Image

PS4 font dds image:
Image

What is the format PS4 is using and how can I convert dds from PS3 font so it will work on PS4?


Attachments:
Compacta.zip [119.58 KiB]
Downloaded 19 times


Last edited by darkmem on Tue Oct 13, 2020 10:15 am, edited 1 time in total.
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PostPosted: Mon Oct 12, 2020 8:26 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 695
according to Rawtex tool your Compacta_PS4.font file is
512x512 - bgra8888 unorm - PS4 swizzled
:D

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PostPosted: Tue Oct 13, 2020 9:21 am 

Joined: Mon Oct 12, 2020 5:27 pm
Posts: 4
Acewell wrote:
according to Rawtex tool your Compacta_PS4.font file is
512x512 - bgra8888 unorm - PS4 swizzled
:D

Thank you!

I'm trying to convert it with Rawtex tool but this is how it looks:
Image

If this is an offset problem, how can I calculate it?

Re-attaching the font since the one in the first post was some different file, sorry for that.


Attachments:
Compacta_PS4.zip [91.91 KiB]
Downloaded 10 times
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PostPosted: Tue Oct 13, 2020 1:59 pm 

Joined: Mon Oct 12, 2020 5:27 pm
Posts: 4
Ok now it's a bit closer to the truth but I can't find the right texture format

Image


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PostPosted: Tue Oct 13, 2020 8:19 pm 

Joined: Sat Feb 24, 2018 7:24 am
Posts: 15
Here you go:

1) offset 27ce, 512x512, bgra8888
2) offset 2bea, 512x2048, bc3


Attachments:
Compacta_PS4_dds.rar [74.44 KiB]
Downloaded 11 times
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PostPosted: Wed Oct 14, 2020 8:49 am 

Joined: Mon Oct 12, 2020 5:27 pm
Posts: 4
Rainx wrote:
Here you go:

1) offset 27ce, 512x512, bgra8888
2) offset 2bea, 512x2048, bc3


Thank you, Rainx!

One stupid question: is there a way to swizzle texture back?

EDIT: I managed to swizzle it back with orbis-image2gnf.exe


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