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PostPosted: Wed Oct 21, 2020 4:24 am 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 753
Game's using this packing format (preferably this one) are a mess to datamine (heck even modify) unfortunately, ESPECIALLY IF YOU STRIP THE SYMBOLS due to every SINGLE file name and offset is hardcoded. I tried for a long time to find the textures that were compressed, they were definitely raw images of some sort but I never got the proper image and/or its color format, I don't even understand the header... Can someone crack these, so this game can be dissected more aside from debugging material and unused strings? A Noesis script I would like if possible, or at least give info about the format if you do.


Attachments:
File comment: Appears to be the FOX and Blue Sky logos
00000001.dat [256.08 KiB]
Downloaded 54 times
File comment: Appears to be some GUI elements
00000000.dat [1.01 MiB]
Downloaded 57 times

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Hacking Angry Birds since 2016


Last edited by LolHacksRule on Mon Nov 30, 2020 9:19 pm, edited 1 time in total.
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PostPosted: Wed Oct 21, 2020 5:59 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 706
both images look like etc1 with split alpha
in your 00000000.dat sample the color data starts at 0x25b0
the alpha data starts at 0x8254b both 1024x1024
in your 00000001.dat sample the color data starts at 0x4b
and the alpha data starts at 0x2004f both 512x512
the size of the data is stored before the data.
if you're in a hurry you can use PVRTexTool, thats all i got for now. :)

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Last edited by Acewell on Wed Oct 21, 2020 7:09 pm, edited 1 time in total.

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PostPosted: Wed Oct 21, 2020 3:01 pm 
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Joined: Fri Apr 20, 2018 12:41 am
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There may be more, I'll mention more compression formats if I find them, thanks anyway

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PostPosted: Wed Oct 21, 2020 4:44 pm 
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Do you have images of the raw images in their proper pixel formats and sizes? I cannot really understand your text...

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PostPosted: Mon Nov 02, 2020 8:24 pm 
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Joined: Fri Apr 20, 2018 12:41 am
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Afaik, this isn't the same as BSPRITE.

Update: I'm an idiot, this is BSPRITE.

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Hacking Angry Birds since 2016


Last edited by LolHacksRule on Tue Dec 01, 2020 2:38 am, edited 1 time in total.

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PostPosted: Mon Nov 30, 2020 9:18 pm 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 753
Turns out UNO & Friends also uses this format. Guess they were made by Aurora Game Tools. Blame GL for skipping 2 internally.


Attachments:
UnoFriendsAurora4Textures.zip [2.22 MiB]
Downloaded 19 times
UnoFriendsAurora3Textures.zip [15.71 KiB]
Downloaded 19 times
UnoFriendsAurora1Textures.zip [1.2 MiB]
Downloaded 24 times

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