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PostPosted: Mon Jan 25, 2021 11:55 pm 

Joined: Mon Jan 25, 2021 11:32 pm
Posts: 3
I'm trying to extract the game images from these files, which can't be opened as an archive and I'm not sure what format to try unpacking it with quickbms (I tried following the unknown file tutorial, but my computer can't get past a certain point and I'm not exactly sure what to do with those files).

As a side note, are there any other players for .flc files? Regular Quicktime can open them (and export frames one by one) but can't convert them into any other media format, which is highly inconvenient. The game stores its animated files in these formats, but the static images I assume are in those .dat files mentioned above.

Thanks.

Edit: I realized I could just use a file hoster to house these files. Here's the link (same as above, after another edit).


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PostPosted: Sun Feb 07, 2021 2:22 am 

Joined: Mon Jan 25, 2021 11:32 pm
Posts: 3
BUMP. Anyone? I really want some of those graphics, and editing them out from screenshots is painful (thanks to the bubble textures preventing a clean extraction).


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PostPosted: Wed Feb 17, 2021 3:47 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11982
The format is very simple but I think this is a job for the Graphics section.

The BKK is an xml containing all the information about each raw image:
Quote:
<IMAGE name="winscreen_medal02" dataOffset="14315728" dataSize="447440" bpp="32" width="238" height="470" pitch="952" originalWidth="238" originalHeight="470" xOffset="0" yOffset="0" paletteNumber="-1" redMask="16711680" greenMask="65280" blueMask="255" />

Followed by information about the palette.

DAT contains the raw data of the images referenced by dataoffset and datasize.


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PostPosted: Sun Feb 21, 2021 8:04 pm 

Joined: Mon Jan 25, 2021 11:32 pm
Posts: 3
Oh, neat. I can find the beginnings and ends of data blocks in HxD through poking around in those DATs, using the offsets in the BBK files. Unfortunately that's about the extent of my technical skill, and I don't know how to use that data :(

Should I repost this topic to the Graphics section? Thanks.


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PostPosted: Sun Feb 21, 2021 10:05 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11982
Just moved the topic ;)

Please guys, let's take a look at that raw data since I suppose it's an easy task to accomplish.


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