1) Yesterday I was remember that Def Jam Icon came out and for Xbox360, and tested it on RenderDoc + Xenia
emulator, I was hope this format will be for the script for blender more understandable, Render Doc with task
did it, but the structure of the columns is very similar on those from the PS3 version, and the geometry is clear, but
the script doesnt recognize "Restart" lines. Here is example of 2 same scenes for RenderDoc 1.12
one from PS3 and one from Xbox360:https://mega.nz/file/hxElGaQB#6vXm0f1qj ... 5VguDZRG98
2) I found an alternative FBX exporter (made on python) for Render Doc on one Chinese site, it works
with PC games, but with version models PS3 and Xbox360 - isn't. When I was try to export model, nothing happend
and have that warrings in log:
It only works with install extension in RenderDochttps://github.com/FXTD-ODYSSEY/RenderDoc2fbx
I'm not the first who notice this bug, already several people wrote to the author of the script on github
here is tutorial how to make scripts for RenderDochttps://blog.l0v0.com/posts/c12b915c.html
3) What conclusion did I come to: Models from PC games are displayed in the tab "VS In", models from PS3 and Xbox360
in the "VS Out" tab, it can also affect for the absence of triangles when exporting, without the "Restart" lines as Bigchillghost
wrote may not properly close the build chain polygons. Also PC files has name of colums POSTION.x, POSTION.y, POSTION.z. in
Xbox360 scene it named SV_Position.x, SV_Position.y, SV_Position.z.
I spent for it test around 5 hours, Does anyone have the ability to own Python programming skills check this exporter or fix it for games PS3 and Xbox360 for RenderDoc?