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 Post subject: ELEX - Fonts
PostPosted: Tue Mar 23, 2021 1:25 pm 
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Joined: Fri Oct 24, 2014 2:55 pm
Posts: 124
Hi guys. Who can help convert font textures, I would be very grateful for help.


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Font.zip [37.65 KiB]
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 Post subject: Re: ELEX - Fonts
PostPosted: Sun Mar 28, 2021 9:24 pm 

Joined: Wed Jun 01, 2016 5:53 pm
Posts: 48
If you have 010 HEX Editor then use this template to parse font files. It shows you where maping and texture starts. BTW texture is classic DDS file.
Code:
//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
//      File:
//   Authors:
//   Version:
//   Purpose:
//  Category:
// File Mask:
//  ID Bytes:
//   History:
//------------------------------------------------
ubyte Magic[4];
uint FileSize; //+130
FSeek(68);
uint CharTableSize;
uint Dumy;
uint TextureSize;
FSeek(44);
ubyte CharTable[CharTableSize];
ubyte Texture[TextureSize];
uint UnknownDataSize;
ubyte UnknownData[UnknownDataSize-4];
uint UnknownDataSize0;
ubyte UnknownData0[UnknownDataSize0];

How to save texture: Open font file in 010 HEX Editor, use template on that font file and click on Texture node. Press ctrl and double tap C key now create new file as HEX and paste copied data. Now you can save it as *.DDS file.
Image
And here are fonts.
Image
Image


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