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PostPosted: Thu Apr 15, 2021 1:32 pm 

Joined: Wed Apr 14, 2021 3:02 pm
Posts: 2
I've been looking into the texture files extracted from Juiced 2 with a quickbms script and so far it just seems like a (partially) headerless DDS, yet when I try to add a header in a hex editor, some files still don't open. So far I have seen dxt5, dxt3, dxt1 and ati2 compression, yet regardless of compression, only some textures convert correctly, and others give me an unexpected EOF when I try to open in GIMP.

Am I doing something wrong? I'm not really experienced with a hex editor and texture formats so I don't really know what I am doing, but if someone could help me convert these, that would be very nice.

I have included samples of each compression, and two examples of DDS files, one working and one not.

Attachment:
samples.7z [1.53 MiB]
Downloaded 32 times


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PostPosted: Sat Apr 17, 2021 11:38 am 

Joined: Wed Jun 01, 2016 5:53 pm
Posts: 48
The samples you posted are just fine. I advice you to use viewtopic.php?f=7&t=7099 and you just need set offset 2C and tinker with settings. Be mind that tool doesn't recognize mipmaps. Too bad that there are not information about width and height.


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PostPosted: Sun Apr 18, 2021 12:04 am 

Joined: Wed Apr 14, 2021 3:02 pm
Posts: 2
Thanks that works much better now.


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