ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Mon Jun 21, 2021 1:45 am

All times are UTC




Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Sat May 01, 2021 6:09 pm 

Joined: Sat May 01, 2021 5:42 pm
Posts: 1
Hey all, I am trying to figure out how to properly convert some of the TIM2 graphics in this game to a PNG or other format. I managed to extract the files with quickbms, but am having issues understanding the structure of these files.

For scenes in the game there are image sets that include a base image along with sprite images that include different facial expressions for the characters. See attached for a sample set of files as well as exported PNGs that I got using Noesis.

I've tried a few TIM2 tools and saw that the sprite files have multiple CLUTs, apparently one per sprite included in the file. However, I'm not sure what to do with that information. Is there a way to convert the sprites to PNG using the correct CLUT for each part? (I could only figure out how to export using the first CLUT with Noesis.) Better yet, is there any way to easily/automatically recombine them with the base file to generate the complete image?

Thanks and please let me know if any of this is unclear; I'm very new to most of this stuff.


Attachments:
400440.zip [494.36 KiB]
Downloaded 20 times
Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited