Here's some BMS script to handle what you need. To use these script, you'll need
QuickBMS- Use the ultraman_fighting_evolution_rebirth.bms script first to extract all the files inside the FILE*.BIN by pointing it to SLPS_255.29 file like this:
Code:
quickbms ultraman_fighting_evolution_rebirth.bms SLPS_255.29
Make sure the SLPS_255.29 and all the FILE*.BIN from FILE1.BIN to FILE4.BIN is in the same directory, because this script will perform the extraction on ALL of the FILE*.BIN files at once. And one more thing, the TOC inside the SLPS_255.29 has no record for the filenames, so all the files will be having names of the hex notation of which offset address they were belong to. But at least they were grouped by the directory of the number that denotes the BIN archives (ex: 00 for FILE1.BIN, 01 for FILE2.BIN, and so on).
- The image/texture files are inside the file with .POM extension which resides in "00" directory, sometimes they were packed/compressed inside the FUM or DFS file (actual extension is .ENC for DFS). Use either of ultraman_fer_enc.bms script for decompressing the ENC/DFS file or ultraman_fer_fum.bms for extracting the contents inside the FUM file (and sometimes you need to decompress the extracted files too since most of the times the FUM files contains the ENC/DFS files).
For ENC/DFS
Code:
quickbms ultraman_fer_enc.bms [destination of the enc/dfs file] [target directory (optional)]
For FUM
Code:
quickbms ultraman_fer_fum.bms [destination of the fum file] [target directory (optional)]
- After you obtained the POM file, now it's time to convert the POM files to PS2's standard TIM2 (.tm2) file. Like this:
Code:
quickbms ultraman_fer_pom2tm2.bms [destination of the pom file] [target directory (optional)]
The resulting .tm2 file can be opened with many tools available, like
Rainbow (Useful for images with multiple palettes. You will have to figure out how to recover the colors back though. Luckily only some files are like that) or XnViewMP.
There'a also optional script for IPU files (mainly used by the game for few animated particle effects or FMVs) named ultraman_fer_ipu.bms
You can find all the script needed in the attachment below.
Some tip: The main menu images are inside in one of the FUM files inside the 00 directory, forgot which one.