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 Post subject: Open .rlsgl format
PostPosted: Sat Oct 06, 2018 9:53 pm 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
I know that someone already start this subject. But none has successed to open .rpsgl. ( xbox-ps3 format) If someone can help me, I will appreciate that. Here is the link to try:
http://www.mediafire.com/file/9tzl4x197 ... s.rar/file


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 8:38 am 

Joined: Sat Aug 26, 2017 8:09 am
Posts: 81
Your uploaded files were dk2-compressed and it's need to be decompress first. You can use quickbms with this script to unpack whole .big-archive: https://aluigi.altervista.org/bms/ea_big4.bms or that simple bms-script to decompress single dk2-compressed file:
Code:
# DK2 Decompress file
# script for QuickBMS http://quickbms.aluigi.org
endian big
comtype COMP_DK2
get TYPE short
get SIZE threebyte
get NAME filename
get ZSIZE asize
clog NAME 0 ZSIZE SIZE


I made a Noesis script for nhl rpsgl-format. I tested it with your fifa-files and it works.


Attachments:
tex_NHLLegacy_PS3_rpsgl.py.zip [2.19 KiB]
Downloaded 422 times
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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 9:29 am 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
beedy wrote:
Your uploaded files were dk2-compressed and it's need to be decompress first. You can use quickbms with this script to unpack whole .big-archive: https://aluigi.altervista.org/bms/ea_big4.bms or that simple bms-script to decompress single dk2-compressed file:
Code:
# DK2 Decompress file
# script for QuickBMS http://quickbms.aluigi.org
endian big
comtype COMP_DK2
get TYPE short
get SIZE threebyte
get NAME filename
get ZSIZE asize
clog NAME 0 ZSIZE SIZE


I made a Noesis script for nhl rpsgl-format. I tested it with your fifa-files and it works.

Thanks so much bro. Which simple bms-script to decopress single dk2? I'm newbie here


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 9:58 am 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
I get empty model name


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 10:16 am 

Joined: Sat Aug 26, 2017 8:09 am
Posts: 81
Example for single file quickbms -> dk2_decompress.bms -> ball_25_textures.rpsgl -> output folder


Attachments:
dk2_decompress.bms.zip [764 Bytes]
Downloaded 449 times
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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 10:41 am 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
It works, thank you so much! Can ypu help with one another thing. FIFA 11 rx3 and Fifa 12 rx3?


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 10:56 am 

Joined: Sat Aug 26, 2017 8:09 am
Posts: 81
Is it Xbox 360 rx3-files? rx3 files are slightly different than rx2 files which I have a Noesis script. You can try Fifa rx3 master, fifa file explorer or something else to open rx3-files. But if you upload a sample I can look at it.


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 11:14 am 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
fifa 11 rx3 for xbox and pc are the same. But fifa 12 xbox,pc are different. Take look, just see why can't be open in fifa rx3 master
http://www.mediafire.com/file/uogpaipqx ... 3.rar/file


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 12:02 pm 

Joined: Sat Aug 26, 2017 8:09 am
Posts: 81
Fifa 11 rx3 is almost same as nhl series rx2-format and both has rw4xb2 header. I modified my NHL Legacy noesis script and it works with Fifa 11. I will check Fifa 12 later but it seems very simple format.


Attachments:
tex_FIFA11_X360_rx3.py.zip [1.74 KiB]
Downloaded 391 times
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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 12:46 pm 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
For example, i want to use some 3d ball from fifa 11 in fifa 12, but i can't, it gives error. They changeg the engine, I'm looking forward to see if you can handle it


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 12:57 pm 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
If you somehow find a way to convert fifa 11 textures to fifa 12, you are a genious


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 2:51 pm 

Joined: Sat Aug 26, 2017 8:09 am
Posts: 81
Fifa 12 textures isn't that simple i thought. It need to be recognize width & height, dxt-format, data length, offset and texture names from hex-data to create script and it takes time. Fifa 11 was simple because it's almost same as Nhl rx2-format which I have wrote script before.

It's very complex to try convert between Fifa 11 and 12 because files are so different. Maybe someone in fifa community will help you with that. I will tell you if I find a way to do that.

I have problems to recognize data offset from fifa 11 file and there is a bug in script that I send before. Here is fixed script for Fifa 11.


Attachments:
tex_FIFA11_X360_rx3_fixed.py.zip [1.76 KiB]
Downloaded 369 times
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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 4:31 pm 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
Everyone tried and none successed. Let me know, you are my hope. We can open rx3 for fifa 11. But not use in fifa 12-13,14.


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 4:57 pm 

Joined: Sat Aug 26, 2017 8:09 am
Posts: 81
You can try fifa 11 to fifa 12 conversion manually with hex-editor. This is example for ball texture conversion: copy fifa 11 data from offset 0x1090 to end of file and paste it in fifa 12 file from offset 0xA0 to 0x80210.

Here is screenshot what I did:
https://imgur.com/a/mR9w7xO

Converted file in attachment, try if it works.


Attachments:
ball_1_textures.rx3.zip [118.9 KiB]
Downloaded 360 times
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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 5:33 pm 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
You are magnificenttttttt. Just one more thing, can you see if this method works with 3d ball. You can open it also with rx3 master.

http://www.mediafire.com/file/5a9oij879 ... l.rar/file


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 5:52 pm 

Joined: Sat Aug 26, 2017 8:09 am
Posts: 81
Fifa 11 3d ball is chunkzip packed. I tried to unpack it with quickbms and chunklzx.bms script, but it gives error. Everyone else chunkzip/chunklzx/chunlzma etc.. files works with this script but not this. Upload different 3d-ball file and I will check if it works.


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 6:10 pm 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
Actually it is ball from fifa 10 ps3 version, but is compatible with fifa 11. But how it be open in file master 11. Try this one;
http://www.mediafire.com/file/bbfyk6j1d ... ball_x.rx3
But the that i posted it really means to me.


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 6:35 pm 

Joined: Sat Aug 26, 2017 8:09 am
Posts: 81
I'm sorry but 3d format is not easy for me. It must be recognize number of vertices, faces and possible chunk sizes in hex data and then write it to header in modified file. It isn't simple copy and paste job because headers are so different. I will try it but I'm not sure how to do that.

First you need help with chunkzip file that you uploaded if that means you. I can't unpack it, it gives error.


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 6:40 pm 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
I'm counting on you. I will see If i can extract big with quickbms in order to be decompress


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 Post subject: Re: Open .rlsgl format
PostPosted: Sun Oct 07, 2018 7:53 pm 

Joined: Wed May 23, 2018 1:00 pm
Posts: 104
I exported it, see next message


Last edited by MITA996 on Mon Oct 08, 2018 7:12 am, edited 1 time in total.

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