Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Mon Oct 22, 2018 1:44 am

All times are UTC

Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Wed Oct 25, 2017 10:28 pm 

Joined: Wed Oct 25, 2017 10:23 pm
Posts: 1
So um, I've got some texture files from a PS2 game called "Parappa The Rapper 2" and recently they've been "solved". These are swizzled and buffered TIM2 textures named .tm0. However, the person who has solved them, won't give the tool in exact, but one of his friends gave us how it works.
"Textures are 4-bit swizzled into a 32-bit buffer. The CLUTs of various formats are combined with the 4-bit textures.", so we've solved them, however, since I'm not the smartest modder, I have to get some help from you guys to determine what EXACTLY type of swizzling this uses. I've seen people say this is z-order, normal swizzling, and other things.

There is a good topic worth reading on github about them. github.com/marco-calautti/Rainbow/issues/3

Some examples of normal textures: https://drive.google.com/file/d/0B0QGrg ... sp=sharing

Swizzled and buffered ones: https://drive.google.com/file/d/0B0QGrg ... p=sharingg

Thanks! :D

Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited