ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sat Oct 24, 2020 7:47 pm

All times are UTC




Post new topic  Reply to topic  [ 24 posts ]  Go to page Previous 1 2
Author Message
PostPosted: Fri Mar 27, 2020 1:16 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 213
@ChrisX930: All works fine here. Exported from umodel with pre-defined platform in settings:
https://i.imgur.com/2qP6bA1.png
https://i.imgur.com/DtVf1m8.jpg
https://i.imgur.com/lJoUNyW.png
https://i.imgur.com/ECvHW7q.jpg

Also, don't extract assets, just open pak in umodel directly.

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post


Top
   
PostPosted: Fri Mar 27, 2020 3:12 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 941
i cant help you without original files
pngs will not help


Top
   
PostPosted: Thu Jun 18, 2020 3:13 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 941
I should've done that long time ago probably...

PS4 command line version added. Usage is the same as usual command line tool, but textures will be PS4-unswizzled. Now you can run batches on PS4 textures.


Top
   
PostPosted: Tue Aug 11, 2020 3:44 am 

Joined: Tue Aug 11, 2020 3:42 am
Posts: 1
@id-daemon Where can the PS3 swizzling algorithm be found?
EDIT: I found the code in the PRCS3 code: https://github.com/RPCS3/rpcs3/blob/be4 ... sx_utils.h
Thanks for the great program though! :)


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 24 posts ]  Go to page Previous 1 2

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited