ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Wed Sep 19, 2018 9:04 pm

All times are UTC




Post new topic  Reply to topic  [ 9 posts ] 
Author Message
PostPosted: Mon Jan 01, 2018 2:07 am 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1143
Game: http://store.steampowered.com/app/6570
Example: https://mega.nz/#!YTZz3KIK!Fo24nTw0fA9D ... Y0fmIDq1iY (250 mb)


Attachments:
.oim files.rar [598.05 KiB]
Downloaded 32 times
Top
   
PostPosted: Mon Jan 01, 2018 7:41 pm 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 94
well now... those samples are all text bitmaps. a translation project? anyway...

that was some fun. they should probably be glued together but i extracted as they were stored, so... deal with it. and lucky for you i checked irfan raw. this pro logic is a weird double texture thing. :)

v2: stupid me. i checked the other files. forgot that the 8-bit palette is always shuffled. ps2 thing. should look better now. :D


Attachments:
bms_oim2tga_v2.rar [1010 Bytes]
Downloaded 40 times
Top
   
PostPosted: Tue Jan 02, 2018 1:55 pm 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1143
Thanks a lot episoder


Top
   
PostPosted: Wed Jan 03, 2018 1:24 am 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 94
makc_ar wrote:
Thanks a lot episoder


np. i can try to output palette tgas too. may be easier to edit and reimport (reshuffle script included). ps2. :)


Top
   
PostPosted: Wed Jan 03, 2018 12:35 pm 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1143
You know where the text files?


Attachments:
.dat files.rar [1.19 MiB]
Downloaded 27 times
Top
   
PostPosted: Wed Jan 03, 2018 6:52 pm 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 94
makc_ar wrote:
You know where the text files?


no. i can't find text in there. i suspect some are images compressed using the IPU. macroblock pictures. i have no idea howto decode those. i know for sure what adpcm looks like. a bunch of those are audio sample files. for giggles you can open 0000001e.dat with mfaudio and play it back with 1 channel. :D


Top
   
PostPosted: Wed Jan 03, 2018 10:02 pm 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1143
I found the text, for example area000.ldt\00000006.dat. How to edit?

Image


Attachments:
0000000d.dat [14.68 KiB]
Downloaded 51 times
00000009.dat [18.39 KiB]
Downloaded 57 times
00000006.dat [17.27 KiB]
Downloaded 60 times
Top
   
PostPosted: Wed Jan 03, 2018 10:42 pm 

Joined: Fri Oct 27, 2017 7:36 pm
Posts: 94
okay. i have no idea how you wanna edit this. neither do i know how this works. i don't even have an editor that can display this. i can do graphics. my language is ascii compatible. this multi token language thing is your problem. sorry. :|


Top
   
PostPosted: Thu Jan 04, 2018 6:18 am 
User avatar

Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1143
episoder wrote:
np. i can try to output palette tgas too. may be easier to edit and reimport (reshuffle script included). ps2. :)

I using a texconv https://github.com/Microsoft/DirectXTex to convert textures. Need reimport tga2oim.bms


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 9 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited