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PostPosted: Mon Jan 29, 2018 5:16 pm 

Joined: Sun Jan 28, 2018 2:26 pm
Posts: 3
I've managed to find and extract the the map files from Sniper Elite 4 (PC) from the .mimg files with QuickBMS and the asura.bms script. It throws out a couple of .tga/.dds files with DX10 header that are only viewable in XnView, but they seem corrupted:

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Image

Here's a zip file with the original .mimg file and the two .tga files asura.bms produced: https://mega.nz/#!FBpxmZjA!SZZrtJMPESJd ... WPiZZ45f5s

If anyone can help it'd be appreciated greatly.

EDIT: Using the latest versions of both QuickBMS and asura.bms.


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PostPosted: Mon Jan 29, 2018 6:26 pm 

Joined: Sun Jan 28, 2018 2:26 pm
Posts: 3
Sorted. It had a DX10 header that my current DDS plugin for Photoshop couldn't recognise. The Intel Texture Works Plugin for Photoshop worked a treat.


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PostPosted: Mon Jan 29, 2018 6:33 pm 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 516
Noesis has native support for dx10 images also :D

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PostPosted: Mon Jan 29, 2018 7:24 pm 

Joined: Sun Jan 28, 2018 2:26 pm
Posts: 3
Acewell wrote:
Noesis has native support for dx10 images also :D


Thanks, I'll check it out :)


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