Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Mon Jun 24, 2019 10:22 pm

All times are UTC

Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Fri Feb 16, 2018 11:28 am 

Joined: Fri Feb 16, 2018 11:26 am
Posts: 16
Hello everyone!

I've been digging through the files of a very underrated yet amazing game called Brute Force for the original Xbox back in the day.
I managed to rip the sounds, but the problem now is obtaining textures for the HUD, characters, effects and even environment.

As I searched, I stumbled upon .tex files that must have the data needed.
I uploaded a sample here. Thanks for reading and I'm looking forward to a solution!


# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

Open FDSE "textures-common.tex" 1

get FOLDER basename
idstring "BXML"
goto 0xc48
for i = 1 to 258
   get HASH long
   get FORMAT byte
   get UNK threebyte
   get MIPS long //??
   get WIDTH long
   get HEIGHT long
   get UNK2 byte
   get OFFSET long
   get SIZE long
   string NAME p "%s\%d_%08x_%d_%d_%x.dxt" FOLDER i HASH WIDTH HEIGHT FORMAT
next i

This is a bms script that will help decompile the .tex files found in the .xmb's like this one here.

Now the output is a bunch of .dxt files: https://www.dropbox.com/s/19wwdx8ox9k1j ... n.zip?dl=0

What do I do now? :?

Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited